Barriers are working corretly, but are way too slow

This commit is contained in:
2016-04-14 12:43:00 +10:00
parent 1267b30806
commit ab6207d4f3
4 changed files with 28 additions and 5 deletions
+15 -2
View File
@@ -64,7 +64,15 @@ void RoomData::RunFrame() {
for (auto& it : creatureList) {
CreaturePacket packet;
copyCreatureToPacket(&packet, std::get<1>(it), std::get<0>(it));
packet.type = std::get<2>(it) != 0 ? SerialPacketType::CREATURE_UPDATE : SerialPacketType::CREATURE_UNLOAD;
//interpret the event
if (std::get<2>(it) & 1) {
packet.type = SerialPacketType::CREATURE_UPDATE;
}
if (std::get<2>(it) & 2) {
packet.type = SerialPacketType::CREATURE_UNLOAD;
}
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, std::get<1>(it)->GetOrigin(), INFLUENCE_RADIUS);
}
@@ -73,7 +81,12 @@ void RoomData::RunFrame() {
for (auto& it : barrierList) {
BarrierPacket packet;
copyBarrierToPacket(&packet, std::get<1>(it), std::get<0>(it));
packet.type = std::get<2>(it) != 0 ? SerialPacketType::BARRIER_UPDATE : SerialPacketType::BARRIER_UNLOAD;
//interpret the event
if (std::get<2>(it) & 1 || std::get<2>(it) & 2) {
packet.type = SerialPacketType::BARRIER_UPDATE;
}
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, std::get<1>(it)->GetOrigin(), INFLUENCE_RADIUS);
}