Barriers are working corretly, but are way too slow
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@@ -740,16 +740,19 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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memset(&characterPacket, 0, MAX_PACKET_SIZE);
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characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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characterPacket.roomIndex = roomIndex;
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characterPacket.origin = localCharacter->GetOrigin();
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network.SendTo(Channels::SERVER, &characterPacket);
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CreaturePacket creaturePacket;
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creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
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creaturePacket.roomIndex = roomIndex;
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creaturePacket.origin = localCharacter->GetOrigin();
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network.SendTo(Channels::SERVER, &creaturePacket);
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BarrierPacket barrierPacket;
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barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
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barrierPacket.roomIndex = roomIndex;
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barrierPacket.origin = localCharacter->GetOrigin();
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network.SendTo(Channels::SERVER, &barrierPacket);
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}
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