Minor comment tweaks
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@@ -23,8 +23,6 @@
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#include "trigger_manager.hpp"
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//TODO: (1) figure out a way to iterate through elements of managers from lua
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static int create(lua_State* L) {
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//DOCS: params: create(triggerMgr, name[, originX, originY[, boundsX, boundsY, boundsW, boundsH]][, script])
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