Minor name tweak
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@@ -48,7 +48,7 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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return tiles[x][y][z] = v;
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}
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Region::type_t Region::GetTile(int x, int y, int z) {
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Region::type_t Region::GetTile(int x, int y, int z) const {
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if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
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throw(std::out_of_range("Region::GetTile() argument out of range"));
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}
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@@ -41,7 +41,7 @@ public:
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~Region() = default;
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type_t SetTile(int x, int y, int z, type_t v);
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type_t GetTile(int x, int y, int z);
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type_t GetTile(int x, int y, int z) const;
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bool SetSolid(int x, int y, bool b);
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bool GetSolid(int x, int y) const;
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