Renamed monster files to creatures
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@@ -47,6 +47,7 @@ public:
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int SetScriptReference(int i);
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int GetScriptReference();
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//NOTE: exclusion list is currently used for entities that have already "fired" the trigger
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std::list<Entity*>* GetExclusionList();
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private:
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@@ -37,7 +37,7 @@ public:
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~TriggerManager();
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//common public methods
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int Create(std::string handle);
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int Create(std::string handle); //TODO: return the Trigger itself?
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void Unload(int uid);
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void UnloadAll();
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