Renamed monster files to creatures
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "monster_manager_api.hpp"
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#include "monster_manager.hpp"
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static int create(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
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MonsterData* monster = mgr->Get(index);
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lua_pushlightuserdata(L, static_cast<void*>(monster));
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lua_pushinteger(L, index);
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return 2;
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}
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//TOOD: this needs to take the userdata as a parameter too
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static int unload(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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mgr->Unload(lua_tointeger(L, 2));
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return 0;
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}
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static int unloadAll(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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mgr->UnloadAll();
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return 0;
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}
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static int unloadIf(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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//TODO: unloadIf
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return 0;
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}
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static int get(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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MonsterData* monster = mgr->Get(lua_tointeger(L, 2));
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lua_pushlightuserdata(L, static_cast<void*>(monster));
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return 1;
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}
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static int getLoadedCount(lua_State* L) {
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MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
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lua_pushinteger(L, mgr->GetLoadedCount());
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return 1;
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}
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static const luaL_Reg monsterManagerLib[] = {
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{"Create", create},
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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// {"UnloadIf", unloadIf},
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{"Get", get},
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{"GetLoadedCount", getLoadedCount},
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{nullptr, nullptr}
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};
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LUAMOD_API int openMonsterManagerAPI(lua_State* L) {
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luaL_newlib(L, monsterManagerLib);
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return 1;
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}
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