Renamed monster files to creatures
This commit is contained in:
@@ -0,0 +1,88 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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||||
*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
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||||
* distribution.
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||||
*/
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#include "monster_api.hpp"
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#include "monster_data.hpp"
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#include "entity_api.hpp"
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static int setAvatar(lua_State* L) {
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MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
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monster->SetAvatar(lua_tostring(L, 2));
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//TODO: (1) send an update to the clients?
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return 0;
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}
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static int getAvatar(lua_State* L) {
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MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
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lua_pushstring(L, monster->GetAvatar().c_str());
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return 1;
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}
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static int setScript(lua_State* L) {
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MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, monster->GetScriptReference());
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monster->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int getScript(lua_State* L) {
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MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, monster->GetScriptReference());
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lua_gettable(L, LUA_REGISTRYINDEX);
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return 1;
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}
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static const luaL_Reg monsterLib[] = {
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{"SetAvatar", setAvatar},
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{"GetAvatar", getAvatar},
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{"SetScript", setScript},
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{"GetScript", getScript},
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{nullptr, nullptr}
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};
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LUAMOD_API int openMonsterAPI(lua_State* L) {
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//get the parent table
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luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
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//the local table
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luaL_newlib(L, monsterLib);
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//merge the local table into the parent table
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lua_pushnil(L); //first key
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while(lua_next(L, -2)) {
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//copy the key-value pair
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lua_pushvalue(L, -2);
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lua_pushvalue(L, -2);
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//push the copy to the parent table
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lua_settable(L, -6);
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//pop the original value before continuing
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lua_pop(L, 1);
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}
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//remove the local table, leaving the expanded parent table
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lua_pop(L, 1);
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return 1;
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}
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@@ -0,0 +1,27 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
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||||
* distribution.
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*/
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#pragma once
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#include "lua.hpp"
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#define TORTUGA_MONSTER_API "monster"
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LUAMOD_API int openMonsterAPI(lua_State* L);
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@@ -0,0 +1,55 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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||||
*/
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#include "monster_data.hpp"
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MonsterData::MonsterData(std::string _avatar, int _scriptRef):
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Entity("monster"),
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avatar(_avatar),
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scriptRef(_scriptRef)
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{
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//EMPTY
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}
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void MonsterData::Update() {
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Entity::Update();
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//TODO: (0) call the script reference
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}
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//-------------------------
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//accessors & mutators
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//-------------------------
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std::string MonsterData::SetAvatar(std::string s) {
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return avatar = s;
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}
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std::string MonsterData::GetAvatar() {
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return avatar;
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}
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int MonsterData::SetScriptReference(int i) {
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return scriptRef = i;
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}
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int MonsterData::GetScriptReference() {
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return scriptRef;
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}
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@@ -0,0 +1,57 @@
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||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
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#pragma once
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#include "entity.hpp"
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#include "lua.hpp"
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#include <string>
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/* DOCS: Monster attributes, read more
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* species (avatar, script)
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* level
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* health/mana
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* permadeath/respawn
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*/
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class MonsterData: public Entity {
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public:
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MonsterData(std::string avatar, int scriptRef);
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~MonsterData() = default;
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virtual void Update();
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//accessors & mutators
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std::string SetAvatar(std::string);
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std::string GetAvatar();
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int SetScriptReference(int);
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int GetScriptReference();
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private:
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friend class MonsterManager;
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std::string avatar;
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int scriptRef = LUA_NOREF;
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};
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@@ -0,0 +1,94 @@
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||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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||||
*/
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#include "monster_manager.hpp"
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MonsterManager::MonsterManager() {
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//EMPTY
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}
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MonsterManager::~MonsterManager() {
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UnloadAll();
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}
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int MonsterManager::Create(std::string avatar, int scriptRef) {
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//implicitly create the new
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elementMap.emplace(counter, MonsterData(avatar, scriptRef));
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//TODO: do various things like saving to the database
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return counter++;
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}
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//TODO: (1) monster load, save
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void MonsterManager::Unload(int uid) {
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elementMap.erase(uid);
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}
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void MonsterManager::UnloadAll() {
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elementMap.clear();
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}
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void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
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std::map<int, MonsterData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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MonsterData* MonsterManager::Get(int uid) {
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std::map<int, MonsterData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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int MonsterManager::GetLoadedCount() {
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return elementMap.size();
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}
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std::map<int, MonsterData>* MonsterManager::GetContainer() {
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return &elementMap;
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}
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lua_State* MonsterManager::SetLuaState(lua_State* L) {
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return lua = L;
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}
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lua_State* MonsterManager::GetLuaState() {
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return lua;
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||||
}
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sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
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return database = db;
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}
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sqlite3* MonsterManager::GetDatabase() {
|
||||
return database;
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "monster_data.hpp"
|
||||
|
||||
#include "lua.hpp"
|
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#include "sqlite3.h"
|
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|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
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class MonsterManager {
|
||||
public:
|
||||
MonsterManager();
|
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~MonsterManager();
|
||||
|
||||
//common public methods
|
||||
int Create(std::string avatar, int scriptRef);
|
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void Unload(int uid);
|
||||
|
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void UnloadAll();
|
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void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
|
||||
|
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//accessors & mutators
|
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MonsterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
std::map<int, MonsterData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
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lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
private:
|
||||
//members
|
||||
std::map<int, MonsterData> elementMap;
|
||||
int counter = 0;
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
@@ -0,0 +1,80 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "monster_manager_api.hpp"
|
||||
|
||||
#include "monster_manager.hpp"
|
||||
|
||||
static int create(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
|
||||
MonsterData* monster = mgr->Get(index);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(monster));
|
||||
lua_pushinteger(L, index);
|
||||
return 2;
|
||||
}
|
||||
|
||||
//TOOD: this needs to take the userdata as a parameter too
|
||||
static int unload(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
mgr->Unload(lua_tointeger(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadAll(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
mgr->UnloadAll();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadIf(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
//TODO: unloadIf
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int get(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
MonsterData* monster = mgr->Get(lua_tointeger(L, 2));
|
||||
lua_pushlightuserdata(L, static_cast<void*>(monster));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getLoadedCount(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, mgr->GetLoadedCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg monsterManagerLib[] = {
|
||||
{"Create", create},
|
||||
{"Unload", unload},
|
||||
{"UnloadAll", unloadAll},
|
||||
// {"UnloadIf", unloadIf},
|
||||
{"Get", get},
|
||||
{"GetLoadedCount", getLoadedCount},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openMonsterManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, monsterManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#define TORTUGA_MONSTER_MANAGER_API "monster_manager"
|
||||
LUAMOD_API int openMonsterManagerAPI(lua_State* L);
|
||||
@@ -0,0 +1,32 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
Reference in New Issue
Block a user