Added dummy serialization functions
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@@ -65,11 +65,14 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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packet.playerInfo.motion = {0,0};
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//send it
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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InWorld::~InWorld() {
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@@ -295,7 +298,10 @@ void InWorld::SendState() {
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.motion = localCharacter->GetMotion();
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestDisconnect() {
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@@ -303,7 +309,9 @@ void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestShutDown() {
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@@ -311,5 +319,7 @@ void InWorld::RequestShutDown() {
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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