Added dummy serialization functions
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@@ -65,11 +65,14 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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packet.playerInfo.motion = {0,0};
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//send it
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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InWorld::~InWorld() {
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@@ -295,7 +298,10 @@ void InWorld::SendState() {
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.motion = localCharacter->GetMotion();
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestDisconnect() {
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@@ -303,7 +309,9 @@ void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestShutDown() {
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@@ -311,5 +319,7 @@ void InWorld::RequestShutDown() {
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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@@ -27,6 +27,7 @@
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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@@ -80,7 +80,7 @@ void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
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NetworkPacket packet;
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while(network.Receive()) {
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memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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}
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@@ -128,7 +128,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//broadcast to the network, or a specific server
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, sizeof(NetworkPacket));
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//reset the server list
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serverInfo.clear();
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@@ -139,7 +141,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//join the selected server
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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network.Send(&selection->address, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(&selection->address, buffer, sizeof(NetworkPacket));
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selection = nullptr;
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}
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@@ -31,6 +31,7 @@
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial.hpp"
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#include <vector>
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