main_menu.*pp is building

Scene list:
    > disconnected_screen.*pp
    * lobby_menu.*pp
    > main_menu.*pp
    > options_menu.*pp
    > splash_screen.*pp
    * world*.*pp

    * unfinished
    > building
This commit is contained in:
2015-08-14 18:49:37 +10:00
parent a4d3a356c3
commit a7ce7a0e9b
3 changed files with 47 additions and 47 deletions
+39 -43
View File
@@ -31,37 +31,36 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //setup the buttons
startButton.SetImage(&image); startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetFont(&font); startButton.SetText(GetRenderer(), font, "Start", {255, 255, 255, 255});
optionsButton.SetImage(&image); optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetFont(&font); optionsButton.SetText(GetRenderer(), font, "Options", {255, 255, 255, 255});
quitButton.SetImage(&image); quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetFont(&font); quitButton.SetText(GetRenderer(), font, "Quit", {255, 255, 255, 255});
//set the button positions //set the button positions
startButton.SetX(50); startButton.SetX(50);
startButton.SetY(50 + image.GetClipH() * 0); startButton.SetY(50 + 20 * 0);
optionsButton.SetX(50); optionsButton.SetX(50);
optionsButton.SetY(50 + image.GetClipH() * 1); optionsButton.SetY(50 + 20 * 1);
quitButton.SetX(50); quitButton.SetX(50);
quitButton.SetY(50 + image.GetClipH() * 2); quitButton.SetY(50 + 20 * 2);
//set the button texts //text box
startButton.SetText("Start"); textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
optionsButton.SetText("Options"); textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
quitButton.SetText("Quit"); textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255});
//debug //debug
// //
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -80,52 +79,49 @@ void MainMenu::FrameEnd() {
// //
} }
void MainMenu::Render(SDL_Surface* const screen) { void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(screen); startButton.DrawTo(renderer);
optionsButton.DrawTo(screen); optionsButton.DrawTo(renderer);
quitButton.DrawTo(screen); quitButton.DrawTo(renderer);
//text textBox.DrawTo(renderer, 50, 50, 12);
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(motion); startButton.MouseMotion(event);
optionsButton.MouseMotion(motion); optionsButton.MouseMotion(event);
quitButton.MouseMotion(motion); quitButton.MouseMotion(event);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(button); startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(button); optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(button); quitButton.MouseButtonDown(event);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used //TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) { if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::LOBBYMENU); SetSceneSignal(SceneSignal::LOBBYMENU);
} }
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) { if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::OPTIONSMENU); SetSceneSignal(SceneSignal::OPTIONSMENU);
} }
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) { if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
QuitEvent(); QuitEvent();
} }
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) { void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
// //
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) { void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(key.keysym.sym) { switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
QuitEvent(); QuitEvent();
break; break;
+7 -3
View File
@@ -22,9 +22,11 @@
#pragma once #pragma once
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "button.hpp" #include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
@@ -49,8 +51,10 @@ protected:
void KeyUp(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image image; Image buttonImage;
TTF_Font* font = nullptr;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
+1 -1
View File
@@ -7,7 +7,7 @@ CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
#DEBUG: override the wildcard #DEBUG: override the wildcard
CXXSRC=disconnected_screen.cpp options_menu.cpp splash_screen.cpp CXXSRC=disconnected_screen.cpp main_menu.cpp options_menu.cpp splash_screen.cpp
#objects #objects
OBJDIR=obj OBJDIR=obj