main_menu.*pp is building
Scene list:
> disconnected_screen.*pp
* lobby_menu.*pp
> main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp
* unfinished
> building
This commit is contained in:
@@ -31,37 +31,36 @@ MainMenu::MainMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//pass the utility objects
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startButton.SetImage(&image);
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startButton.SetFont(&font);
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optionsButton.SetImage(&image);
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optionsButton.SetFont(&font);
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quitButton.SetImage(&image);
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quitButton.SetFont(&font);
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//setup the buttons
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startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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startButton.SetText(GetRenderer(), font, "Start", {255, 255, 255, 255});
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optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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optionsButton.SetText(GetRenderer(), font, "Options", {255, 255, 255, 255});
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quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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quitButton.SetText(GetRenderer(), font, "Quit", {255, 255, 255, 255});
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//set the button positions
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startButton.SetX(50);
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startButton.SetY(50 + image.GetClipH() * 0);
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startButton.SetY(50 + 20 * 0);
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optionsButton.SetX(50);
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optionsButton.SetY(50 + image.GetClipH() * 1);
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optionsButton.SetY(50 + 20 * 1);
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quitButton.SetX(50);
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quitButton.SetY(50 + image.GetClipH() * 2);
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quitButton.SetY(50 + 20 * 2);
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//set the button texts
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startButton.SetText("Start");
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optionsButton.SetText("Options");
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quitButton.SetText("Quit");
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//text box
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textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255});
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//debug
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//
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}
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MainMenu::~MainMenu() {
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//
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TTF_CloseFont(font);
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}
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//-------------------------
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@@ -80,52 +79,49 @@ void MainMenu::FrameEnd() {
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//
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}
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void MainMenu::Render(SDL_Surface* const screen) {
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startButton.DrawTo(screen);
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optionsButton.DrawTo(screen);
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quitButton.DrawTo(screen);
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void MainMenu::RenderFrame(SDL_Renderer* renderer) {
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startButton.DrawTo(renderer);
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optionsButton.DrawTo(renderer);
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quitButton.DrawTo(renderer);
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//text
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font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
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font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
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font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
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textBox.DrawTo(renderer, 50, 50, 12);
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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startButton.MouseMotion(motion);
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optionsButton.MouseMotion(motion);
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quitButton.MouseMotion(motion);
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void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
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startButton.MouseMotion(event);
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optionsButton.MouseMotion(event);
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quitButton.MouseMotion(event);
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}
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void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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startButton.MouseButtonDown(button);
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optionsButton.MouseButtonDown(button);
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quitButton.MouseButtonDown(button);
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void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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startButton.MouseButtonDown(event);
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optionsButton.MouseButtonDown(event);
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quitButton.MouseButtonDown(event);
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//TODO: (2) Buttons should only register as "selected" when the left button is used
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::LOBBYMENU);
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}
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if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::OPTIONSMENU);
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if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::OPTIONSMENU);
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}
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if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
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if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
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QuitEvent();
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}
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}
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void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
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void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
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//
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}
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void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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