Added distance based creature culling
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@@ -39,9 +39,9 @@ public:
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Vector2 SetMotion(Vector2 v);
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BoundingBox SetBounds(BoundingBox b);
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Vector2 GetOrigin();
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Vector2 GetMotion();
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BoundingBox GetBounds();
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Vector2 GetOrigin() const;
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Vector2 GetMotion() const;
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BoundingBox GetBounds() const;
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protected:
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Entity() = default;
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