Added distance based creature culling
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@@ -50,14 +50,14 @@ BoundingBox Entity::SetBounds(BoundingBox b) {
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return bounds = b;
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}
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Vector2 Entity::GetOrigin() {
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Vector2 Entity::GetOrigin() const {
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return origin;
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}
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Vector2 Entity::GetMotion() {
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Vector2 Entity::GetMotion() const {
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return motion;
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}
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BoundingBox Entity::GetBounds() {
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BoundingBox Entity::GetBounds() const {
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return bounds;
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}
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@@ -39,9 +39,9 @@ public:
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Vector2 SetMotion(Vector2 v);
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BoundingBox SetBounds(BoundingBox b);
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Vector2 GetOrigin();
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Vector2 GetMotion();
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BoundingBox GetBounds();
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Vector2 GetOrigin() const;
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Vector2 GetMotion() const;
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BoundingBox GetBounds() const;
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protected:
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Entity() = default;
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