Updated this project to the new standard, see details.

After a significant modification to the Codebase library, I imported a lot
of the Codebase updates back to this porject. Some files that exist in
Codebase still carry the zlib license header; these files are still under
the zlib license.

Following a significant struggle with SDL_net, I've decided to ditch that
library and write my own version. It currently only supports TCP
networking, and only works on windows platforms,  but it is sufficient at
this time.
This commit is contained in:
Kayne Ruse
2013-05-10 17:04:46 +10:00
parent f0d4ef0675
commit a667fae21a
26 changed files with 367 additions and 1885 deletions
+46 -43
View File
@@ -1,3 +1,24 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
@@ -6,68 +27,50 @@
class Vector2 {
public:
/* Public access members */
double x, y;
inline Vector2():
x(0), y(0)
{
Vector2() {
x = y = 0;
}
inline Vector2(double d):
x(d), y(d)
{
Vector2(double i, double j) {
x = i; y = j;
}
inline Vector2(double _x, double _y):
x(_x), y(_y)
{
}
inline double Length() {
double Length() const {
return sqrt(x*x+y*y);
}
inline double SquaredLength() {
double SquaredLength() const {
return x*x+y*y;
}
inline double operator[](size_t i) {
double operator[](size_t i) {
if (i >= 2)
throw(std::domain_error("Out of range"));
throw(std::runtime_error("Out of range"));
return *(&x+i);
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
/* Arithmetic operators */
inline Vector2 operator+(Vector2 v) { return Vector2(x + v.x, y + v.y); }
inline Vector2 operator-(Vector2 v) { return Vector2(x - v.x, y - v.y); }
inline Vector2 operator*(Vector2 v) { return Vector2(x * v.x, y * v.y); }
inline Vector2 operator*(double d) { return Vector2(x * d, y * d); }
inline Vector2 operator/(Vector2 v) {
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::domain_error("Divide by zero"));
throw(std::runtime_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
inline Vector2 operator/(double d) {
Vector2 operator/(double d) {
if (!d)
throw(std::domain_error("Divide by zero"));
throw(std::runtime_error("Divide by zero"));
return Vector2(x / d, y / d);
}
template<typename T> inline Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> inline Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> inline Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> inline Vector2 operator/=(T t) { return *this = *this / t; }
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
inline bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
inline bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
template<typename T> inline bool operator==(T t) { return (x == t && y == t); }
template<typename T> inline bool operator!=(T t) { return (x != t || y != t); }
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
template<typename T> bool operator==(T t) { return (x == t && y == t); }
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
#endif