Some menu scenes compiling; replaced KR Studios logo file
Scene list: > disconnected_screen.*pp * lobby_menu.*pp * main_menu.*pp > options_menu.*pp > splash_screen.*pp * world*.*pp * unfinished > building
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@@ -31,24 +31,23 @@ OptionsMenu::OptionsMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//pass the utility objects
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backButton.SetImage(&image);
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backButton.SetFont(&font);
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", {255, 255, 255, 255});
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50 + image.GetClipH() * 0);
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backButton.SetY(50);
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//set the button texts
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backButton.SetText("Back");
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//text line
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textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
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}
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OptionsMenu::~OptionsMenu() {
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//
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TTF_CloseFont(font);
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}
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//-------------------------
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@@ -67,38 +66,37 @@ void OptionsMenu::FrameEnd() {
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//
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}
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void OptionsMenu::Render(SDL_Surface* const screen) {
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backButton.DrawTo(screen);
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font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
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void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
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backButton.DrawTo(renderer);
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textLine.DrawTo(renderer, 50, 30);
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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backButton.MouseMotion(motion);
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void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
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backButton.MouseMotion(event);
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}
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void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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backButton.MouseButtonDown(button);
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void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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backButton.MouseButtonDown(event);
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}
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void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::MAINMENU);
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void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::MAINMENU);
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}
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}
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void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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SetNextScene(SceneList::MAINMENU);
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SetSceneSignal(SceneSignal::MAINMENU);
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break;
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}
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}
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void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
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void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
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//
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}
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