Fixed horrible naming convention
This commit is contained in:
@@ -29,10 +29,10 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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InWorld::InWorld(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int* const arg3):
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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config(*arg1),
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config(*argConfig),
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network(*arg2),
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network(*argNetwork),
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clientIndex(*arg3)
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clientIndex(*argClientIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -29,10 +29,10 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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LobbyMenu::LobbyMenu(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int* const arg3):
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LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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config(*arg1),
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config(*argConfig),
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network(*arg2),
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network(*argNetwork),
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clientIndex(*arg3)
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clientIndex(*argClientIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -25,8 +25,8 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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MainMenu::MainMenu(ConfigUtility* const arg1):
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MainMenu::MainMenu(ConfigUtility* const argConfig):
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config(*arg1)
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config(*argConfig)
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{
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{
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -25,8 +25,8 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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OptionsMenu::OptionsMenu(ConfigUtility* const arg1):
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OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
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config(*arg1)
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config(*argConfig)
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{
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{
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -25,8 +25,8 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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SplashScreen::SplashScreen(ConfigUtility* const arg1):
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SplashScreen::SplashScreen(ConfigUtility* const argConfig):
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config(*arg1)
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config(*argConfig)
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{
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{
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logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
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logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
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startTick = std::chrono::steady_clock::now();
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startTick = std::chrono::steady_clock::now();
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@@ -0,0 +1,38 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERENTITY_HPP_
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#define PLAYERENTITY_HPP_
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#include "vector2.hpp"
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#include <map>
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#include <string>
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struct PlayerEntity {
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int playerIndex;
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Vector2 position;
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Vector2 motion;
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};
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typedef std::map<int, PlayerEntity> PlayerEntityMap;
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#endif
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@@ -26,8 +26,8 @@
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using namespace std;
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using namespace std;
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int worldRoomThread(void* arg) {
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int worldRoomThread(void* argRoom) {
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WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
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WorldRoom* room = reinterpret_cast<WorldRoom*>(argRoom);
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try {
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try {
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room->Init();
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room->Init();
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room->Loop();
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room->Loop();
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@@ -40,8 +40,8 @@ int worldRoomThread(void* arg) {
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return 0;
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return 0;
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}
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}
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WorldRoom::WorldRoom(PlayerMap const& arg1):
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WorldRoom::WorldRoom(PlayerMap const& argPlayerMap):
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playerMap(arg1)
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playerMap(argPlayerMap)
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{
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{
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//
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//
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}
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}
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@@ -25,6 +25,7 @@
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#include "network_packet.hpp"
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#include "network_packet.hpp"
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#include "thread_safe_queue.hpp"
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#include "thread_safe_queue.hpp"
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#include "player.hpp"
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#include "player.hpp"
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#include "player_entity.hpp"
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#include "SDL/SDL_thread.h"
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#include "SDL/SDL_thread.h"
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@@ -58,6 +59,7 @@ private:
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ThreadSafeQueue<NetworkPacket> networkOutQueue;
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ThreadSafeQueue<NetworkPacket> networkOutQueue;
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PlayerMap playerMap;
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PlayerMap playerMap;
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PlayerEntityMap playerEntityMap;
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};
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};
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#endif
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#endif
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