Fixed horrible naming convention

This commit is contained in:
Kayne Ruse
2013-12-25 22:09:59 +11:00
parent baadf554cd
commit a494bfbb38
8 changed files with 58 additions and 18 deletions
+38
View File
@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERENTITY_HPP_
#define PLAYERENTITY_HPP_
#include "vector2.hpp"
#include <map>
#include <string>
struct PlayerEntity {
int playerIndex;
Vector2 position;
Vector2 motion;
};
typedef std::map<int, PlayerEntity> PlayerEntityMap;
#endif
+4 -4
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@@ -26,8 +26,8 @@
using namespace std;
int worldRoomThread(void* arg) {
WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
int worldRoomThread(void* argRoom) {
WorldRoom* room = reinterpret_cast<WorldRoom*>(argRoom);
try {
room->Init();
room->Loop();
@@ -40,8 +40,8 @@ int worldRoomThread(void* arg) {
return 0;
}
WorldRoom::WorldRoom(PlayerMap const& arg1):
playerMap(arg1)
WorldRoom::WorldRoom(PlayerMap const& argPlayerMap):
playerMap(argPlayerMap)
{
//
}
+2
View File
@@ -25,6 +25,7 @@
#include "network_packet.hpp"
#include "thread_safe_queue.hpp"
#include "player.hpp"
#include "player_entity.hpp"
#include "SDL/SDL_thread.h"
@@ -58,6 +59,7 @@ private:
ThreadSafeQueue<NetworkPacket> networkOutQueue;
PlayerMap playerMap;
PlayerEntityMap playerEntityMap;
};
#endif