Added player support to the server

This code is essentially copied from the old branch, since the two
branches are now functionally identical. How much time have I wasted
rewriting this?
This commit is contained in:
Kayne Ruse
2013-12-06 17:47:03 +11:00
parent f6a4674a2f
commit a3a990cc01
4 changed files with 200 additions and 0 deletions
+16
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@@ -24,6 +24,8 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include "vector2.hpp"
#define PACKET_STRING_SIZE 100 #define PACKET_STRING_SIZE 100
#pragma pack(push, 0) #pragma pack(push, 0)
@@ -56,6 +58,9 @@ union NetworkPacket {
SHUTDOWN = 9, SHUTDOWN = 9,
//Player movement, etc. //Player movement, etc.
PLAYER_NEW = 10,
PLAYER_DELETE = 11,
PLAYER_UPDATE = 12,
}; };
//metadata on the packet itself //metadata on the packet itself
@@ -78,6 +83,17 @@ union NetworkPacket {
int index; int index;
}clientInfo; }clientInfo;
//information about a player
struct PlayerInformation {
Metadata meta;
int clientIndex;
int playerIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
Vector2 position;
Vector2 motion;
}playerInfo;
//defaults //defaults
NetworkPacket() { NetworkPacket() {
meta.type = Type::NONE; meta.type = Type::NONE;
+115
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@@ -0,0 +1,115 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <stdexcept>
#include <cmath>
class Vector2 {
public:
double x, y;
//This is explicitly a POD
Vector2() = default;
Vector2(double i, double j): x(i), y(j) {};
~Vector2() = default;
Vector2& operator=(Vector2 const&) = default;
double Length() const {
return sqrt(x*x+y*y);
}
double SquaredLength() const {
return x*x+y*y;
}
double operator[](size_t i) {
if (i >= 2)
throw(std::domain_error("Out of range"));
return *(&x+i);
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const {
Vector2 ret;
ret.x = x + v.x;
ret.y = y + v.y;
return ret;
}
Vector2 operator-(Vector2 v) const {
Vector2 ret;
ret.x = x - v.x;
ret.y = y - v.y;
return ret;
}
Vector2 operator*(Vector2 v) const {
Vector2 ret;
ret.x = x * v.x;
ret.y = y * v.y;
return ret;
}
Vector2 operator*(double d) const {
Vector2 ret;
ret.x = x * d;
ret.y = y * d;
return ret;
}
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / v.x;
ret.y = y / v.y;
return ret;
}
Vector2 operator/(double d) {
if (!d)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / d;
ret.y = y / d;
return ret;
}
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
//member templates (curry the above operators)
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
template<typename T> bool operator==(T t) { return (x == t && y == t); }
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
//non-member templates (flip the order)
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
#endif
+53
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@@ -35,6 +35,7 @@ using namespace std;
//------------------------- //-------------------------
int Client::counter = 0; int Client::counter = 0;
int Player::counter = 0;
//------------------------- //-------------------------
//Define the ServerApplication //Define the ServerApplication
@@ -139,6 +140,18 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
HandleShutdown(packet); HandleShutdown(packet);
break; break;
case NetworkPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
//handle errors //handle errors
default: default:
throw(runtime_error("Unknown NetworkPacket::Type encountered")); throw(runtime_error("Unknown NetworkPacket::Type encountered"));
@@ -195,3 +208,43 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
cout << "shutting down" << endl; cout << "shutting down" << endl;
} }
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
//create the new player object
Player newPlayer;
newPlayer.clientIndex = packet.playerInfo.clientIndex;
newPlayer.handle = packet.playerInfo.handle;
newPlayer.avatar = packet.playerInfo.avatar;
newPlayer.position = {0,0};
newPlayer.motion = {0,0};
//push this player
playerMap[Player::counter] = newPlayer;
//send the client their info
packet.playerInfo.playerIndex = Player::counter;
packet.playerInfo.position = newPlayer.position;
packet.playerInfo.motion = newPlayer.motion;
network.Send(&clientMap[newPlayer.clientIndex].address, &packet, sizeof(NetworkPacket));
//finish this routine
Player::counter++;
cout << "new player, total: " << playerMap.size() << endl;
}
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
throw(std::runtime_error("Cannot delete a non-existant player"));
}
playerMap.erase(packet.playerInfo.playerIndex);
}
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
throw(std::runtime_error("Cannot update a non-existant player"));
}
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
}
+16
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@@ -32,9 +32,11 @@
//misc //misc
#include "config_utility.hpp" #include "config_utility.hpp"
#include "vector2.hpp"
//STL //STL
#include <map> #include <map>
#include <string>
//hold the client info //hold the client info
struct Client { struct Client {
@@ -42,6 +44,16 @@ struct Client {
IPaddress address; IPaddress address;
}; };
//hold the player info
struct Player {
static int counter;
int clientIndex;
std::string handle;
std::string avatar;
Vector2 position;
Vector2 motion;
};
//The main application class //The main application class
class ServerApplication { class ServerApplication {
public: public:
@@ -61,6 +73,9 @@ private:
void HandleJoinRequest(NetworkPacket); void HandleJoinRequest(NetworkPacket);
void HandleDisconnect(NetworkPacket); void HandleDisconnect(NetworkPacket);
void HandleShutdown(NetworkPacket); void HandleShutdown(NetworkPacket);
void HandlePlayerNew(NetworkPacket);
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
//networking //networking
UDPNetworkUtility network; UDPNetworkUtility network;
@@ -73,6 +88,7 @@ private:
ConfigUtility config; ConfigUtility config;
std::map<int, Client> clientMap; std::map<int, Client> clientMap;
std::map<int, Player> playerMap;
}; };
#endif #endif