The server builds using the new packet types; incomplete

Most of this was achieved by dummying out calls in HandlePacket(), so the
server's actual logic is incomplete.
This commit is contained in:
Kayne Ruse
2014-11-09 23:15:09 +11:00
parent 3b9df46510
commit a1c20959fe
6 changed files with 193 additions and 105 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ static const luaL_Reg libs[] = {
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
int openRoomSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
+11
View File
@@ -98,6 +98,17 @@ private:
sqlite3* database = nullptr;
lua_State* luaState = nullptr;
//ugly references; I hate this
AccountManager& accountMgr = AccountManager::GetSingleton();
CharacterManager& characterMgr = CharacterManager::GetSingleton();
ClientManager& clientMgr = ClientManager::GetSingleton();
DoorManager& doorMgr = DoorManager::GetSingleton();
MonsterManager& monsterMgr = MonsterManager::GetSingleton();
RoomManager& roomMgr = RoomManager::GetSingleton();
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
//misc
bool running = true;
};
+90 -40
View File
@@ -43,7 +43,6 @@ void ServerApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the config settings
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", argc, argv);
//-------------------------
@@ -60,7 +59,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
UDPNetworkUtility::GetSingleton().Open(config.Int("server.port"));
network.Open(config.Int("server.port"));
std::cout << "Initialized SDL_net" << std::endl;
//Init SQL
@@ -102,10 +101,10 @@ void ServerApplication::Init(int argc, char* argv[]) {
//-------------------------
//set the hooks
AccountManager::GetSingleton().SetDatabase(database);
CharacterManager::GetSingleton().SetDatabase(database);
accountMgr.SetDatabase(database);
characterMgr.SetDatabase(database);
RoomManager::GetSingleton().SetLuaState(luaState);
roomMgr.SetLuaState(luaState);
std::cout << "Internal managers initialized" << std::endl;
@@ -173,9 +172,23 @@ void ServerApplication::Proc() {
//...
//Check connections
int disconnected = ClientManager::GetSingleton().CheckConnections();
int disconnected = clientMgr.CheckConnections();
if (disconnected != -1) {
//TODO: clean up after this disconnection
//find and unload the accounts associated with this client
accountMgr.UnloadIf([&](std::pair<const int, AccountData> account) -> bool {
if (account.second.GetClientIndex() == disconnected) {
//find and unload the characters associated with this account
characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
if (character.second.GetOwner() == account.first) {
PumpCharacterUnload(character.first);
return true;
}
return false;
});
return true;
}
return false;
});
}
//give the computer a break
@@ -187,16 +200,20 @@ void ServerApplication::Proc() {
void ServerApplication::Quit() {
std::cout << "Shutting down" << std::endl;
//TODO: save the server state
//close the managers
ClientManager::GetSingleton().UnloadAll();
AccountManager::GetSingleton().UnloadAll();
CharacterManager::GetSingleton().UnloadAll();
RoomManager::GetSingleton().UnloadAll();
accountMgr.UnloadAll();
characterMgr.UnloadAll();
clientMgr.UnloadAll();
doorMgr.UnloadAll();
monsterMgr.UnloadAll();
roomMgr.UnloadAll();
//APIs
lua_close(luaState);
sqlite3_close_v2(database);
UDPNetworkUtility::GetSingleton().Close();
network.Close();
SDLNet_Quit();
SDL_Quit();
@@ -213,60 +230,93 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::PING: {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
UDPNetworkUtility::GetSingleton().SendTo(argPacket->srcAddress, &newPacket);
network.SendTo(argPacket->srcAddress, &newPacket);
}
break;
case SerialPacketType::PONG:
ClientManager::GetSingleton().HandlePong(static_cast<ServerPacket*>(argPacket));
clientMgr.HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//connections
//client connections
case SerialPacketType::BROADCAST_REQUEST:
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
// HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_REQUEST:
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
// HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT:
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::SHUTDOWN:
HandleShutdown(static_cast<ClientPacket*>(argPacket));
case SerialPacketType::LOGIN_REQUEST:
// HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
break;
//map management
//client disconnections
case SerialPacketType::DISCONNECT_REQUEST:
// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGOUT_REQUEST:
// HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
break;
//server commands
case SerialPacketType::SHUTDOWN_REQUEST:
// HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
break;
//data management & queries
case SerialPacketType::REGION_REQUEST:
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
// HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::TEXT_BROADCAST:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
//combat management
//TODO: combat management
//character management
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::CHARACTER_CREATE:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::CHARACTER_LOAD:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UNLOAD:
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
//enemy management
//TODO: enemy management
//mismanagement
case SerialPacketType::SYNCHRONIZE:
HandleSynchronize(static_cast<ClientPacket*>(argPacket));
break;
//TODO: text
//handle errors
default: {
std::string msg = "Unknown SerialPacketType encountered in the server: ";
msg += to_string_custom(static_cast<int>(argPacket->type));
throw(std::runtime_error(msg));
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in the server: ";
msg << to_string_custom(static_cast<int>(argPacket->type));
throw(std::runtime_error(msg.str()));
}
break;
}
+33 -31
View File
@@ -23,6 +23,7 @@
#include <chrono>
#include <iostream>
#include <sstream>
//-------------------------
//basic connections
@@ -43,18 +44,24 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//SET: connections
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//register the client
int clientIndex = clientMgr.Create(argPacket->srcAddress);
//load the user account
//TODO: handle passwords
int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
//Cannot load
if (accountIndex < 0) {
std::ostringstream msg;
msg << "Account already loaded: " << argPacket->username;
TextPacket newPacket;
newPacket.type = SerialPacketType::JOIN_REJECTION;
std::string msg = std::string() + "Account already loaded: " + argPacket->username;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE); //BUG: If the name is too long this would truncate it
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
clientMgr.Unload(clientIndex);
return;
}
@@ -66,13 +73,8 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
//register the client
ClientData newClient;
newClient.SetAddress(argPacket->srcAddress);
clientMap[clientIndex++] = newClient;
//finished this routine
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << "New connection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//SET: connections
@@ -90,7 +92,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client
network.SendTo(
clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
clientMgr.Get(accountMgr.Get(argPacket->accountIndex)->GetClientIndex())->GetAddress(),
static_cast<SerialPacket*>(argPacket)
);
@@ -105,11 +107,11 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
});
//erase the in-memory stuff
clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
clientMgr.Unload(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
accountMgr.Unload(argPacket->accountIndex);
//finished this routine
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << "Disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//SET: connections
@@ -127,7 +129,7 @@ void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
//disconnect all clients
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.type = SerialPacketType::DISCONNECT_FORCED;
PumpPacket(&newPacket);
//finished this routine
@@ -166,27 +168,27 @@ void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//cannot load or create
if (characterIndex < 0) {
//build the error message
std::string msg;
std::ostringstream msg;
if (characterIndex == -1) {
msg += "Character already loaded: ";
msg << "Character already loaded: ";
}
else if (characterIndex == -2) {
msg += "Character already exists: ";
msg << "Character already exists: ";
}
msg += argPacket->handle;
msg << argPacket->handle;
//create, fill and send the packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return;
}
//send this new character to all clients
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
newPacket.type = SerialPacketType::CHARACTER_CREATE;
CopyCharacterToPacket(&newPacket, characterIndex);
PumpPacket(&newPacket);
}
@@ -255,15 +257,15 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//NOTE: I quite dislike this function
//send all of the server's data to this client
ClientData& client = clientMap[argPacket->clientIndex];
ClientData* client = clientMgr.Get(argPacket->clientIndex);
//send all characters
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.type = SerialPacketType::CHARACTER_SET_ORIGIN;
for (auto& it : *characterMgr.GetContainer()) {
CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
network.SendTo(client->GetAddress(), static_cast<SerialPacket*>(&newPacket));
}
//TODO: more in HandleSynchronize()
@@ -278,6 +280,11 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time
//TODO: handle multiple characters (bots, etc.)
//send a disconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_FORCED;
network.SendTo(clientMgr.Get(clientIndex)->GetAddress(), &newPacket);
//find the account
int accountIndex = -1;
for (auto& it : *accountMgr.GetContainer()) {
@@ -296,15 +303,10 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
}
}
//send a disconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
//clean up this mess
characterMgr.Unload(characterIndex);
accountMgr.Unload(accountIndex);
clientMap.erase(clientIndex);
clientMgr.Unload(clientIndex);
PumpCharacterUnload(characterIndex);
@@ -313,7 +315,7 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
std::cerr << "\tClient: " << clientIndex << std::endl;
std::cerr << "\tAccount: " << accountIndex << std::endl;
std::cerr << "\tCharacter: " << characterIndex << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//SET: utility
@@ -321,12 +323,12 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
//SET: utility
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
for (auto& it : clientMap) {
for (auto& it : *clientMgr.GetContainer()) {
network.SendTo(it.second.GetAddress(), argPacket);
}
}
//SET: utility
//SET: utility/delete
void ServerApplication::PumpCharacterUnload(int uid) {
//delete the client-side character(s)
//NOTE: This is a strange function
@@ -336,7 +338,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
PumpPacket(static_cast<SerialPacket*>(&newPacket));
}
//SET: utility
//SET: utility/delete
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.Get(characterIndex);
if (!character) {