Created the client program's framework

There are six scenes here, each of which representing roughly one part of
the final program's backbone.
This commit is contained in:
Kayne Ruse
2013-06-08 01:36:19 +10:00
parent 2757911399
commit a1b248d1d7
21 changed files with 1108 additions and 2 deletions
+69
View File
@@ -0,0 +1,69 @@
#include "main_menu.hpp"
#include <iostream>
using namespace std;
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu() {
#ifdef DEBUG
cout << "entering MainMenu" << endl;
#endif
}
MainMenu::~MainMenu() {
#ifdef DEBUG
cout << "leaving MainMenu" << endl;
#endif
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update(double delta) {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}