Updated TODO tags
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@@ -41,7 +41,7 @@ struct CharacterPacket : SerialPacketBase {
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Vector2 origin;
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Vector2 motion;
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//gameplay components: equipment, items, buffs, debuffs...
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//TODO: gameplay components: equipment, items, buffs, debuffs...
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};
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void serializeCharacter(void* buffer, CharacterPacket* packet);
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@@ -45,8 +45,7 @@ void serializeMonster(void* buffer, MonsterPacket* packet) {
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serialCopy(&buffer, &packet->motion.x, sizeof(double));
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serialCopy(&buffer, &packet->motion.y, sizeof(double));
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//attack data
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//TODO
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//TODO: attack data
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}
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void deserializeMonster(void* buffer, MonsterPacket* packet) {
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@@ -71,6 +70,5 @@ void deserializeMonster(void* buffer, MonsterPacket* packet) {
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deserialCopy(&buffer, &packet->motion.x, sizeof(double));
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deserialCopy(&buffer, &packet->motion.y, sizeof(double));
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//attack data
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//TODO
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//TODO: attack data
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}
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