Fixed segfault in common, changed casting of packets to static_cast
This required that I switch from using a char array for the packet buffers to using malloc() and free(). They make more sense anyway, and I've learned (or relearned) something about casting.
This commit is contained in:
@@ -86,10 +86,11 @@ void InCombat::FrameStart() {
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void InCombat::Update(double delta) {
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//suck in and process all waiting packets
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char packetBuffer[MAX_PACKET_SIZE];
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while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
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HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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//TODO: more
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}
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+8
-7
@@ -95,10 +95,11 @@ void InWorld::FrameStart() {
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void InWorld::Update(double delta) {
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//suck in and process all waiting packets
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char packetBuffer[MAX_PACKET_SIZE];
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while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
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HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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//update the characters
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for (auto& it : characterMap) {
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@@ -254,16 +255,16 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
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HandleDisconnect(argPacket);
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break;
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case SerialPacketType::CHARACTER_NEW:
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HandleCharacterNew(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_DELETE:
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HandleCharacterDelete(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_UPDATE:
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HandleCharacterUpdate(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::REGION_CONTENT:
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HandleRegionContent(dynamic_cast<RegionPacket*>(argPacket));
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HandleRegionContent(static_cast<RegionPacket*>(argPacket));
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break;
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//handle errors
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default:
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@@ -85,10 +85,11 @@ void LobbyMenu::FrameStart() {
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void LobbyMenu::Update(double delta) {
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//suck in and process all waiting packets
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char packetBuffer[MAX_PACKET_SIZE];
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while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
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HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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}
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void LobbyMenu::FrameEnd() {
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@@ -204,10 +205,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
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HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
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break;
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//handle errors
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default:
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@@ -32,77 +32,77 @@ enum class SerialPacketType {
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//keep alive
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//ping => pong
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PING,
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PONG,
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PING = 1,
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PONG = 2,
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//search for the server list
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//none => server name, player count, version info (and source address)
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BROADCAST_REQUEST,
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BROADCAST_RESPONSE,
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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//try to join the server
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//username, and password => client index, account index
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JOIN_REQUEST,
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JOIN_RESPONSE,
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JOIN_REJECTION,
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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JOIN_REJECTION = 7,
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//mass update of all surrounding content
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//character.x, character.y => packet barrage
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SYNCHRONIZE,
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SYNCHRONIZE = 8,
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//disconnect from the server
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//autentication, account index => disconnect that account
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DISCONNECT,
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DISCONNECT = 9,
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//shut down the server
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//autentication => disconnect, shutdown
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SHUTDOWN,
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SHUTDOWN = 10,
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//map data
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//room index, region.x, region.y => room index, region.x, region.y, region content
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REGION_REQUEST,
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REGION_CONTENT,
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REGION_REQUEST = 11,
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REGION_CONTENT = 12,
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//combat data
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//TODO: system incomplete
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COMBAT_NEW,
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COMBAT_DELETE,
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COMBAT_UPDATE,
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COMBAT_NEW = 13,
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COMBAT_DELETE = 14,
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COMBAT_UPDATE = 15,
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COMBAT_ENTER_REQUEST,
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COMBAT_ENTER_RESPONSE,
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COMBAT_ENTER_REQUEST = 16,
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COMBAT_ENTER_RESPONSE = 17,
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COMBAT_EXIT_REQUEST,
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COMBAT_EXIT_RESPONSE,
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COMBAT_EXIT_REQUEST = 18,
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COMBAT_EXIT_RESPONSE = 19,
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//TODO: COMBAT info
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COMBAT_REJECTION,
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COMBAT_REJECTION = 20,
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//character data
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//character data => etc.
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CHARACTER_NEW,
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CHARACTER_DELETE,
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CHARACTER_UPDATE,
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CHARACTER_NEW = 21,
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CHARACTER_DELETE = 22,
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CHARACTER_UPDATE = 23,
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//authentication, character index => character stats
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CHARACTER_STATS_REQUEST,
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CHARACTER_STATS_RESPONSE,
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CHARACTER_STATS_REQUEST= 24,
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CHARACTER_STATS_RESPONSE = 25,
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//character new => character rejection, disconnect?
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CHARACTER_REJECTION,
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CHARACTER_REJECTION = 26,
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//enemy data
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//enemy data => etc.
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ENEMY_NEW,
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ENEMY_DELETE,
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ENEMY_UPDATE,
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ENEMY_NEW = 27,
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ENEMY_DELETE = 28,
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ENEMY_UPDATE = 29,
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ENEMY_STATS_REQUEST,
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ENEMY_STATS_RESPONSE,
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ENEMY_STATS_REQUEST = 30,
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ENEMY_STATS_RESPONSE = 31,
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//enemy index => enemy doens't exist
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ENEMY_REJECTION,
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ENEMY_REJECTION= 32,
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//NOTE: more packet types go here
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@@ -56,7 +56,7 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::CHARACTER_UPDATE:
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case SerialPacketType::CHARACTER_STATS_REQUEST:
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case SerialPacketType::CHARACTER_STATS_RESPONSE:
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serializeCharacter(dynamic_cast<CharacterPacket*>(packet), buffer);
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serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
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break;
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//client info
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@@ -65,7 +65,7 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::SYNCHRONIZE:
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case SerialPacketType::DISCONNECT:
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case SerialPacketType::SHUTDOWN:
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serializeClient(dynamic_cast<ClientPacket*>(packet), buffer);
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serializeClient(static_cast<ClientPacket*>(packet), buffer);
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break;
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//combat info
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@@ -79,7 +79,7 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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case SerialPacketType::COMBAT_EXIT_RESPONSE:
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serializeCombat(dynamic_cast<CombatPacket*>(packet), buffer);
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serializeCombat(static_cast<CombatPacket*>(packet), buffer);
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break;
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//enemy info
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@@ -88,21 +88,21 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::ENEMY_UPDATE:
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case SerialPacketType::ENEMY_STATS_REQUEST:
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case SerialPacketType::ENEMY_STATS_RESPONSE:
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serializeEnemy(dynamic_cast<EnemyPacket*>(packet), buffer);
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serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
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break;
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//region info
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case SerialPacketType::REGION_REQUEST:
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serializeRegionFormat(dynamic_cast<RegionPacket*>(packet), buffer);
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serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
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break;
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case SerialPacketType::REGION_CONTENT:
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serializeRegionContent(dynamic_cast<RegionPacket*>(packet), buffer);
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serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
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break;
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//server info
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case SerialPacketType::BROADCAST_RESPONSE:
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serializeServer(dynamic_cast<ServerPacket*>(packet), buffer);
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serializeServer(static_cast<ServerPacket*>(packet), buffer);
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break;
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}
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}
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@@ -132,7 +132,7 @@ void deserializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::CHARACTER_UPDATE:
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case SerialPacketType::CHARACTER_STATS_REQUEST:
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case SerialPacketType::CHARACTER_STATS_RESPONSE:
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deserializeCharacter(dynamic_cast<CharacterPacket*>(packet), buffer);
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deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
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break;
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//client info
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@@ -141,7 +141,7 @@ void deserializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::SYNCHRONIZE:
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case SerialPacketType::DISCONNECT:
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case SerialPacketType::SHUTDOWN:
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deserializeClient(dynamic_cast<ClientPacket*>(packet), buffer);
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deserializeClient(static_cast<ClientPacket*>(packet), buffer);
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break;
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//combat info
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@@ -155,7 +155,7 @@ void deserializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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case SerialPacketType::COMBAT_EXIT_RESPONSE:
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serializeCombat(dynamic_cast<CombatPacket*>(packet), buffer);
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serializeCombat(static_cast<CombatPacket*>(packet), buffer);
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break;
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//enemy info
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@@ -164,21 +164,21 @@ void deserializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::ENEMY_UPDATE:
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case SerialPacketType::ENEMY_STATS_REQUEST:
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case SerialPacketType::ENEMY_STATS_RESPONSE:
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serializeEnemy(dynamic_cast<EnemyPacket*>(packet), buffer);
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serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
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break;
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//region info
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case SerialPacketType::REGION_REQUEST:
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deserializeRegionFormat(dynamic_cast<RegionPacket*>(packet), buffer);
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deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
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break;
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case SerialPacketType::REGION_CONTENT:
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deserializeRegionContent(dynamic_cast<RegionPacket*>(packet), buffer);
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deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
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break;
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//server info
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case SerialPacketType::BROADCAST_RESPONSE:
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deserializeServer(dynamic_cast<ServerPacket*>(packet), buffer);
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deserializeServer(static_cast<ServerPacket*>(packet), buffer);
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break;
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}
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}
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@@ -3,8 +3,7 @@
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#MKDIR=mkdir
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#RM=del /y
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CXXFLAGS+=-static-libgcc -static-libstdc++
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CFLAGS+=-static-libgcc
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CXXFLAGS+=-static-libgcc -static-libstdc++ -g
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export
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@@ -134,17 +134,18 @@ void ServerApplication::Init(int argc, char** argv) {
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}
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void ServerApplication::Proc() {
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char packetBuffer[MAX_PACKET_SIZE];
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(running) {
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//suck in the waiting packets & process them
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while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
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HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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//update the internals
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//TODO: update the internals i.e. player positions
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//give the computer a break
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SDL_Delay(10);
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}
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free(static_cast<void*>(packetBuffer));
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}
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void ServerApplication::Quit() {
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@@ -168,21 +169,21 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//basic connections
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case SerialPacketType::BROADCAST_REQUEST:
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HandleBroadcastRequest(dynamic_cast<SerialPacket*>(argPacket));
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HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_REQUEST:
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HandleJoinRequest(dynamic_cast<ClientPacket*>(argPacket));
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HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT:
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HandleDisconnect(dynamic_cast<ClientPacket*>(argPacket));
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HandleDisconnect(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::SHUTDOWN:
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HandleShutdown(dynamic_cast<SerialPacket*>(argPacket));
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HandleShutdown(static_cast<SerialPacket*>(argPacket));
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break;
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//map management
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case SerialPacketType::REGION_REQUEST:
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HandleRegionRequest(dynamic_cast<RegionPacket*>(argPacket));
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HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
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break;
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//combat management
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@@ -190,14 +191,14 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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//character management
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case SerialPacketType::CHARACTER_NEW:
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HandleCharacterNew(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_DELETE:
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HandleCharacterDelete(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_UPDATE:
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case SerialPacketType::CHARACTER_STATS_REQUEST:
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HandleCharacterUpdate(dynamic_cast<CharacterPacket*>(argPacket));
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HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
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break;
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//enemy management
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@@ -205,12 +206,12 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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//mismanagement
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case SerialPacketType::SYNCHRONIZE:
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HandleSynchronize(dynamic_cast<ClientPacket*>(argPacket));
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HandleSynchronize(static_cast<ClientPacket*>(argPacket));
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(int(argPacket->type))));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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@@ -228,7 +229,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
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newPacket.playerCount = characterMgr.GetContainer()->size();
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newPacket.version = NETWORK_VERSION;
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network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(&newPacket));
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network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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@@ -251,7 +252,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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newPacket.clientIndex = clientUID;
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newPacket.accountIndex = accountIndex;
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network.SendTo(&newClient.address, dynamic_cast<SerialPacket*>(&newPacket));
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network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
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//finished this routine
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clientMap[clientUID++] = newClient;
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@@ -264,7 +265,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
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//forward to the specified client
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network.SendTo(
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&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address,
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dynamic_cast<SerialPacket*>(argPacket)
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static_cast<SerialPacket*>(argPacket)
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);
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//save and unload this account's characters
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@@ -315,7 +316,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
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//send the content
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network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(argPacket));
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network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(argPacket));
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}
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//-------------------------
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@@ -435,7 +436,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
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for (auto& it : *characterMgr.GetContainer()) {
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newPacket.characterIndex = it.first;
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CopyCharacterToPacket(&newPacket, it.first);
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network.SendTo(&client.address, dynamic_cast<SerialPacket*>(&newPacket));
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network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
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}
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//TODO: more in HandleSynchronize()
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@@ -458,7 +459,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = uid;
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PumpPacket(dynamic_cast<SerialPacket*>(&newPacket));
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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Block a user