Fixed segfault in common, changed casting of packets to static_cast
This required that I switch from using a char array for the packet buffers to using malloc() and free(). They make more sense anyway, and I've learned (or relearned) something about casting.
This commit is contained in:
@@ -86,10 +86,11 @@ void InCombat::FrameStart() {
|
||||
|
||||
void InCombat::Update(double delta) {
|
||||
//suck in and process all waiting packets
|
||||
char packetBuffer[MAX_PACKET_SIZE];
|
||||
while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
|
||||
HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
|
||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
free(static_cast<void*>(packetBuffer));
|
||||
|
||||
//TODO: more
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user