Updated trigger names in the server
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@@ -61,8 +61,8 @@ MonsterManager* RoomData::GetMonsterMgr() {
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return &monsterMgr;
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}
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WaypointManager* RoomData::GetWaypointMgr() {
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return &waypointMgr;
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TriggerManager* RoomData::GetTriggerMgr() {
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return &triggerMgr;
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}
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std::list<CharacterData*>* RoomData::GetCharacterList() {
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@@ -73,7 +73,7 @@ lua_State* RoomData::SetLuaState(lua_State* L) {
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lua = L;
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pager.SetLuaState(lua);
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monsterMgr.SetLuaState(lua);
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waypointMgr.SetLuaState(lua);
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triggerMgr.SetLuaState(lua);
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return lua;
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}
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