WARNING: Server fails on startup

For some reason, when trying to initiate the room thread, the entire
server simply fails. There is no crash, no error message, or anything. I
have no idea what's wrong.
This commit is contained in:
Kayne Ruse
2013-12-11 22:22:01 +11:00
parent dd0ad31ac6
commit 9df16fede0
2 changed files with 37 additions and 1 deletions
+22
View File
@@ -88,6 +88,17 @@ void ServerApplication::Init(int argc, char** argv) {
getline(is, script, '\0');
is.close();
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
//open the rooms
cout << "DEBUG: inserting the room..." << endl;
worldRoomMap.insert( pair<int, WorldRoom>(worldRoomCounter++, WorldRoom(playerMap)));
cout << "DEBUG: opening the rooms..." << endl;
for (auto& it : worldRoomMap) {
it.second.OpenRoom();
}
cout << "DEBUG: Finished initialization" << endl;
}
void ServerApplication::Loop() {
@@ -114,6 +125,12 @@ void ServerApplication::Loop() {
}
void ServerApplication::Quit() {
//close the rooms
for (auto& it : worldRoomMap) {
it.second.CloseRoom();
}
worldRoomMap.clear();
//members
network.Close();
@@ -124,6 +141,11 @@ void ServerApplication::Quit() {
}
void ServerApplication::HandlePacket(NetworkPacket packet) {
//debgging
for (auto& it : worldRoomMap) {
it.second.GetInQueue()->PushBack(packet);
}
switch(packet.meta.type) {
case NetworkPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);