Implemented a macro for the serial buffer size
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@@ -65,14 +65,14 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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packet.playerInfo.motion = {0,0};
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//send it
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char buffer[sizeof(NetworkPacket)];
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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InWorld::~InWorld() {
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@@ -290,7 +290,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::SendState() {
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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@@ -302,27 +302,27 @@ void InWorld::SendState() {
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packet.playerInfo.motion = localCharacter->GetMotion();
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestShutDown() {
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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