Copied some boilerplate code from InWorld to InCombat
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+2
-1
@@ -77,7 +77,7 @@ InWorld::InWorld(
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RequestSynchronize();
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//debug
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// RequestRegion(0, 0);
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//
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}
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InWorld::~InWorld() {
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@@ -273,6 +273,7 @@ void InWorld::HandlePacket(SerialPacket packet) {
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}
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void InWorld::HandleDisconnect(SerialPacket packet) {
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//TODO: I probably need a separate disconnection scene, for setting the client state back to normal
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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accountIndex = -1;
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