Began segmenting the server's code

I've created a separate branch for this because it's gonna be a bitch to
get compiled, and then I'll still have to ensure that the client & server
are work together correctly.

This build does not compile.
This commit is contained in:
Kayne Ruse
2014-04-26 02:05:22 +10:00
parent d55dfb90e4
commit 9c673928e6
8 changed files with 238 additions and 166 deletions
+2 -1
View File
@@ -31,6 +31,7 @@
struct PlayerEntry {
//metadata
int clientIndex;
std::string player;
std::string handle;
std::string avatar;
@@ -56,7 +57,7 @@ struct PlayerEntry {
float luck;
//uid
static unsigned int uidCounter;
static int uidCounter;
};
#endif