Began segmenting the server's code
I've created a separate branch for this because it's gonna be a bitch to get compiled, and then I'll still have to ensure that the client & server are work together correctly. This build does not compile.
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@@ -31,6 +31,7 @@
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struct PlayerEntry {
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//metadata
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int clientIndex;
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std::string player;
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std::string handle;
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std::string avatar;
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@@ -56,7 +57,7 @@ struct PlayerEntry {
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float luck;
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//uid
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static unsigned int uidCounter;
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static int uidCounter;
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};
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#endif
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