Finished a prototype of Region, needs testing
This commit is contained in:
@@ -0,0 +1,145 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "image.hpp"
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#include <stdexcept>
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#include <sstream>
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Image& Image::operator=(Image const& rhs) {
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//don't screw yourself
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if (this == &rhs) {
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return *this;
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}
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FreeSurface();
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//Copy the other Image's stuff
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surface = rhs.surface;
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clip = rhs.clip;
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local = false;
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}
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Image& Image::operator=(Image&& rhs) {
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//don't screw yourself
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if (this == &rhs) {
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return *this;
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}
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FreeSurface();
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//Steal the other Image's stuff
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surface = rhs.surface;
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clip = rhs.clip;
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local = rhs.local;
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rhs.surface = nullptr;
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rhs.clip = {0, 0, 0, 0};
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rhs.local = false;
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}
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SDL_Surface* Image::LoadSurface(std::string fname) {
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FreeSurface();
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SDL_Surface* p = SDL_LoadBMP(fname.c_str());
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if (!p) {
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std::ostringstream os;
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os << "Failed to load file: " << fname;
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throw(std::runtime_error(os.str()));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = true;
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SetTransparentColor(255, 0, 255); //default
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return surface;
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}
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SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
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FreeSurface();
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Uint32 rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
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if (!p) {
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throw(std::runtime_error("Failed to create Image surface"));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = true;
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SetTransparentColor(255, 0, 255); //default
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return surface;
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}
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SDL_Surface* Image::SetSurface(SDL_Surface* p) {
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FreeSurface();
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if (!p) {
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throw(std::invalid_argument("No surface pointer provided"));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = false;
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return surface;
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}
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void Image::FreeSurface() {
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if (local) {
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SDL_FreeSurface(surface);
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local = false;
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}
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surface = nullptr;
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clip = {0, 0, 0, 0};
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}
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void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
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if (!surface) {
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throw(std::logic_error("No image surface to draw"));
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}
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SDL_Rect sclip = clip, dclip = {x,y};
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SDL_BlitSurface(surface, &sclip, dest, &dclip);
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}
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void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
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if (!surface) {
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throw(std::logic_error("Failed to set the transparent color"));
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}
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if (!local) {
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throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
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}
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
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}
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void Image::ClearTransparentColor() {
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if (!surface) {
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throw(std::logic_error("Failed to clear the transparent color"));
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}
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if (!local) {
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throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
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}
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SDL_SetColorKey(surface, 0, 0);
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}
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@@ -0,0 +1,73 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef IMAGE_HPP_
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#define IMAGE_HPP_
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#include "SDL/SDL.h"
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#include <string>
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class Image {
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public:
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Image() = default;
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Image(Image const& rhs) { *this = rhs; }
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Image(Image&& rhs) { *this = std::move(rhs); }
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Image(std::string fname) { LoadSurface(fname); }
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Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
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Image(SDL_Surface* p) { SetSurface(p); }
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~Image() { FreeSurface(); }
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Image& operator=(Image const&);
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Image& operator=(Image&&);
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SDL_Surface* LoadSurface(std::string fname);
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SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
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SDL_Surface* SetSurface(SDL_Surface*);
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SDL_Surface* GetSurface() const { return surface; }
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void FreeSurface();
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void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
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//Clip handlers
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SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
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SDL_Rect GetClip() const { return clip; }
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Sint16 SetClipX(Sint16 x) { return clip.x = x; }
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Sint16 SetClipY(Sint16 y) { return clip.y = y; }
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Uint16 SetClipW(Uint16 w) { return clip.w = w; }
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Uint16 SetClipH(Uint16 h) { return clip.h = h; }
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Sint16 GetClipX() const { return clip.x; }
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Sint16 GetClipY() const { return clip.y; }
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Uint16 GetClipW() const { return clip.w; }
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Uint16 GetClipH() const { return clip.h; }
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bool GetLocal() const { return local; }
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void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
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void ClearTransparentColor();
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protected:
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SDL_Surface* surface = nullptr;
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SDL_Rect clip = {0, 0, 0, 0};
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bool local = false;
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};
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#endif
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+12
-15
@@ -25,6 +25,7 @@
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#include <sstream>
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static int snap(int base, int x) {
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//snap to a grid
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if (x < 0) {
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x++;
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return x - x % base - base;
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@@ -46,8 +47,9 @@ Region::Region(int i, int j, int k, int l):
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}
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}
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bool Region::NewTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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bool Region::NewTileR(Tile const& tile) {
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//return 1 for overwrite, 0 for insert
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if (!InBoundsR(tile.x, tile.y)) {
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throw(std::runtime_error("New tile location out of bounds"));
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}
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@@ -56,11 +58,10 @@ bool Region::NewTile(Tile const& tile) {
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return ret;
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}
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Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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/* This method is used to find a tile that covers (x, y).
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* This method returns the first tile above minDepth.
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* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
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*/
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Tile Region::GetTileR(int tx, int ty, int tw, int th, int minDepth) {
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//find the first tile at this location, with the specified minimum depth
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//since neither the Region or Tile classes store the tile sizes,
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//this function takes the sizes as arguments
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std::set<Tile>::iterator ptr = tiles.begin();
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while(ptr != tiles.end()) {
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//skip the tiles that are too deep
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@@ -71,7 +72,7 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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}
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while(ptr != tiles.end()) {
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//find the first tile here
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if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
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if ((ptr->x <= tx) && (ptr->y <= ty) && (ptr->x + tw > tx) && (ptr->y + th > ty)) {
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break;
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}
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ptr++;
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@@ -79,20 +80,16 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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if (ptr != tiles.end()) {
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return *ptr;
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}
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return {0,0,0,-1};
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return {0,0,0,-1}; //value = -1 is a crappy error code
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}
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bool Region::DeleteTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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bool Region::DeleteTileR(Tile const& tile) {
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if (!InBoundsR(tile.x, tile.y)) {
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throw(std::runtime_error("Deleted tile location out of bounds"));
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}
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return tiles.erase(tile);
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}
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bool Region::InBounds(int x, int y) {
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return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
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}
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bool operator<(Region const& lhs, Region const& rhs) {
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//sort by y -> x
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if (lhs.y == rhs.y) {
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+42
-6
@@ -26,22 +26,57 @@
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#include <set>
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/* A single section of the map.
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* This class stores the tiles relative to it's own position, but
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* there are functions for referencing the tiles' absolute position.
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* These functions simply wrap the normal functions.
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*
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* TODO: This class needs to be thoroughly tested.
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*/
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class Region {
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public:
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Region() = delete;
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Region(int x, int y, int width, int height);
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~Region() = default;
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bool NewTile(Tile const&);
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//create and insert a new tile, overwriting an existing tile at that location
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bool NewTileR(Tile const& tile);
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bool NewTileA(Tile const& tile) {
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return NewTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
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}
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Tile GetTile(int x, int y, int tw, int th, int minDepth);
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//find the first tile at this location, with the specified minimum depth
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//since neither the Region or Tile classes store the tile sizes,
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//this function takes the sizes as arguments
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Tile GetTileR(int tx, int ty, int tw, int th, int minDepth);
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Tile GetTileA(int tx, int ty, int tw, int th, int minDepth) {
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return GetTileR(tx - x, ty - y, tw, th, minDepth);
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}
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bool DeleteTile(int x, int y, int tw, int th, int minDepth) { return DeleteTile(GetTile(x, y, tw, th, minDepth)); }
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bool DeleteTile(Tile const&);
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//wrap the other delete functions
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bool DeleteTileR(int tx, int ty, int tw, int th, int minDepth) {
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return DeleteTileR(GetTileR(tx, ty, tw, th, minDepth));
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}
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bool DeleteTileA(int tx, int ty, int tw, int th, int minDepth) {
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//explicitly skip one function call by adjusting from A to R
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return DeleteTileR(GetTileR(tx - x, ty - y, tw, th, minDepth));
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}
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bool InBounds(int x, int y);
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//delete the specified tile
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bool DeleteTileR(Tile const& tile);
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bool DeleteTileA(Tile const& tile) {
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return DeleteTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
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}
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//accessors & mutators
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//find if the specified location exists within the region's bounds
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bool InBoundsR(int i, int j) {
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return (i >= 0) && (j >= 0) && (i < width) && (j < height);
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}
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bool InBoundsA(int i, int j) {
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return InBoundsR(i - x, j - y);
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}
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//Raw accessors & mutators
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int GetX() const { return x; }
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int GetY() const { return y; }
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int GetWidth() const { return width; }
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@@ -49,6 +84,7 @@ public:
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std::set<Tile>* GetTiles() { return &tiles; }
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//sorting the regions by the locations
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friend bool operator<(Region const& lhs, Region const& rhs);
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friend bool operator>(Region const& lhs, Region const& rhs);
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friend bool operator==(Region const& lhs, Region const& rhs);
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+1
-3
@@ -28,9 +28,7 @@ struct Tile {
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int value;
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Tile() = default;
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Tile(int i, int j, int k, int l) : x(i), y(j), depth(k), value(l) {
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//
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}
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Tile(int i, int j, int k, int l) : x(i), y(j), depth(k), value(l) {}
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friend bool operator<(Tile const& lhs, Tile const& rhs);
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friend bool operator>(Tile const& lhs, Tile const& rhs);
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