Finished a prototype of Region, needs testing
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+42
-6
@@ -26,22 +26,57 @@
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#include <set>
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/* A single section of the map.
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* This class stores the tiles relative to it's own position, but
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* there are functions for referencing the tiles' absolute position.
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* These functions simply wrap the normal functions.
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*
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* TODO: This class needs to be thoroughly tested.
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*/
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class Region {
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public:
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Region() = delete;
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Region(int x, int y, int width, int height);
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~Region() = default;
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bool NewTile(Tile const&);
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//create and insert a new tile, overwriting an existing tile at that location
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bool NewTileR(Tile const& tile);
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bool NewTileA(Tile const& tile) {
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return NewTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
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}
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Tile GetTile(int x, int y, int tw, int th, int minDepth);
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//find the first tile at this location, with the specified minimum depth
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//since neither the Region or Tile classes store the tile sizes,
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//this function takes the sizes as arguments
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Tile GetTileR(int tx, int ty, int tw, int th, int minDepth);
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Tile GetTileA(int tx, int ty, int tw, int th, int minDepth) {
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return GetTileR(tx - x, ty - y, tw, th, minDepth);
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}
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bool DeleteTile(int x, int y, int tw, int th, int minDepth) { return DeleteTile(GetTile(x, y, tw, th, minDepth)); }
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bool DeleteTile(Tile const&);
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//wrap the other delete functions
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bool DeleteTileR(int tx, int ty, int tw, int th, int minDepth) {
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return DeleteTileR(GetTileR(tx, ty, tw, th, minDepth));
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}
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bool DeleteTileA(int tx, int ty, int tw, int th, int minDepth) {
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//explicitly skip one function call by adjusting from A to R
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return DeleteTileR(GetTileR(tx - x, ty - y, tw, th, minDepth));
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}
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bool InBounds(int x, int y);
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//delete the specified tile
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bool DeleteTileR(Tile const& tile);
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bool DeleteTileA(Tile const& tile) {
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return DeleteTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
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}
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//accessors & mutators
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//find if the specified location exists within the region's bounds
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bool InBoundsR(int i, int j) {
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return (i >= 0) && (j >= 0) && (i < width) && (j < height);
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}
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bool InBoundsA(int i, int j) {
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return InBoundsR(i - x, j - y);
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}
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//Raw accessors & mutators
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int GetX() const { return x; }
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int GetY() const { return y; }
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int GetWidth() const { return width; }
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@@ -49,6 +84,7 @@ public:
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std::set<Tile>* GetTiles() { return &tiles; }
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//sorting the regions by the locations
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friend bool operator<(Region const& lhs, Region const& rhs);
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friend bool operator>(Region const& lhs, Region const& rhs);
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friend bool operator==(Region const& lhs, Region const& rhs);
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