Finished a prototype of Region, needs testing

This commit is contained in:
Kayne Ruse
2013-09-19 16:52:15 +10:00
parent de0227a1cf
commit 9b64c67068
5 changed files with 273 additions and 24 deletions
+42 -6
View File
@@ -26,22 +26,57 @@
#include <set>
/* A single section of the map.
* This class stores the tiles relative to it's own position, but
* there are functions for referencing the tiles' absolute position.
* These functions simply wrap the normal functions.
*
* TODO: This class needs to be thoroughly tested.
*/
class Region {
public:
Region() = delete;
Region(int x, int y, int width, int height);
~Region() = default;
bool NewTile(Tile const&);
//create and insert a new tile, overwriting an existing tile at that location
bool NewTileR(Tile const& tile);
bool NewTileA(Tile const& tile) {
return NewTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
}
Tile GetTile(int x, int y, int tw, int th, int minDepth);
//find the first tile at this location, with the specified minimum depth
//since neither the Region or Tile classes store the tile sizes,
//this function takes the sizes as arguments
Tile GetTileR(int tx, int ty, int tw, int th, int minDepth);
Tile GetTileA(int tx, int ty, int tw, int th, int minDepth) {
return GetTileR(tx - x, ty - y, tw, th, minDepth);
}
bool DeleteTile(int x, int y, int tw, int th, int minDepth) { return DeleteTile(GetTile(x, y, tw, th, minDepth)); }
bool DeleteTile(Tile const&);
//wrap the other delete functions
bool DeleteTileR(int tx, int ty, int tw, int th, int minDepth) {
return DeleteTileR(GetTileR(tx, ty, tw, th, minDepth));
}
bool DeleteTileA(int tx, int ty, int tw, int th, int minDepth) {
//explicitly skip one function call by adjusting from A to R
return DeleteTileR(GetTileR(tx - x, ty - y, tw, th, minDepth));
}
bool InBounds(int x, int y);
//delete the specified tile
bool DeleteTileR(Tile const& tile);
bool DeleteTileA(Tile const& tile) {
return DeleteTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
}
//accessors & mutators
//find if the specified location exists within the region's bounds
bool InBoundsR(int i, int j) {
return (i >= 0) && (j >= 0) && (i < width) && (j < height);
}
bool InBoundsA(int i, int j) {
return InBoundsR(i - x, j - y);
}
//Raw accessors & mutators
int GetX() const { return x; }
int GetY() const { return y; }
int GetWidth() const { return width; }
@@ -49,6 +84,7 @@ public:
std::set<Tile>* GetTiles() { return &tiles; }
//sorting the regions by the locations
friend bool operator<(Region const& lhs, Region const& rhs);
friend bool operator>(Region const& lhs, Region const& rhs);
friend bool operator==(Region const& lhs, Region const& rhs);