Finished a prototype of Region, needs testing
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+12
-15
@@ -25,6 +25,7 @@
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#include <sstream>
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static int snap(int base, int x) {
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//snap to a grid
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if (x < 0) {
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x++;
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return x - x % base - base;
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@@ -46,8 +47,9 @@ Region::Region(int i, int j, int k, int l):
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}
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}
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bool Region::NewTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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bool Region::NewTileR(Tile const& tile) {
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//return 1 for overwrite, 0 for insert
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if (!InBoundsR(tile.x, tile.y)) {
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throw(std::runtime_error("New tile location out of bounds"));
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}
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@@ -56,11 +58,10 @@ bool Region::NewTile(Tile const& tile) {
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return ret;
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}
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Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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/* This method is used to find a tile that covers (x, y).
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* This method returns the first tile above minDepth.
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* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
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*/
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Tile Region::GetTileR(int tx, int ty, int tw, int th, int minDepth) {
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//find the first tile at this location, with the specified minimum depth
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//since neither the Region or Tile classes store the tile sizes,
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//this function takes the sizes as arguments
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std::set<Tile>::iterator ptr = tiles.begin();
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while(ptr != tiles.end()) {
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//skip the tiles that are too deep
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@@ -71,7 +72,7 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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}
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while(ptr != tiles.end()) {
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//find the first tile here
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if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
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if ((ptr->x <= tx) && (ptr->y <= ty) && (ptr->x + tw > tx) && (ptr->y + th > ty)) {
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break;
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}
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ptr++;
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@@ -79,20 +80,16 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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if (ptr != tiles.end()) {
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return *ptr;
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}
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return {0,0,0,-1};
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return {0,0,0,-1}; //value = -1 is a crappy error code
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}
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bool Region::DeleteTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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bool Region::DeleteTileR(Tile const& tile) {
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if (!InBoundsR(tile.x, tile.y)) {
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throw(std::runtime_error("Deleted tile location out of bounds"));
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}
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return tiles.erase(tile);
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}
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bool Region::InBounds(int x, int y) {
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return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
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}
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bool operator<(Region const& lhs, Region const& rhs) {
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//sort by y -> x
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if (lhs.y == rhs.y) {
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