Finished a prototype of Region, needs testing

This commit is contained in:
Kayne Ruse
2013-09-19 16:52:15 +10:00
parent de0227a1cf
commit 9b64c67068
5 changed files with 273 additions and 24 deletions
+12 -15
View File
@@ -25,6 +25,7 @@
#include <sstream>
static int snap(int base, int x) {
//snap to a grid
if (x < 0) {
x++;
return x - x % base - base;
@@ -46,8 +47,9 @@ Region::Region(int i, int j, int k, int l):
}
}
bool Region::NewTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
bool Region::NewTileR(Tile const& tile) {
//return 1 for overwrite, 0 for insert
if (!InBoundsR(tile.x, tile.y)) {
throw(std::runtime_error("New tile location out of bounds"));
}
@@ -56,11 +58,10 @@ bool Region::NewTile(Tile const& tile) {
return ret;
}
Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
/* This method is used to find a tile that covers (x, y).
* This method returns the first tile above minDepth.
* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
*/
Tile Region::GetTileR(int tx, int ty, int tw, int th, int minDepth) {
//find the first tile at this location, with the specified minimum depth
//since neither the Region or Tile classes store the tile sizes,
//this function takes the sizes as arguments
std::set<Tile>::iterator ptr = tiles.begin();
while(ptr != tiles.end()) {
//skip the tiles that are too deep
@@ -71,7 +72,7 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
}
while(ptr != tiles.end()) {
//find the first tile here
if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
if ((ptr->x <= tx) && (ptr->y <= ty) && (ptr->x + tw > tx) && (ptr->y + th > ty)) {
break;
}
ptr++;
@@ -79,20 +80,16 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
if (ptr != tiles.end()) {
return *ptr;
}
return {0,0,0,-1};
return {0,0,0,-1}; //value = -1 is a crappy error code
}
bool Region::DeleteTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
bool Region::DeleteTileR(Tile const& tile) {
if (!InBoundsR(tile.x, tile.y)) {
throw(std::runtime_error("Deleted tile location out of bounds"));
}
return tiles.erase(tile);
}
bool Region::InBounds(int x, int y) {
return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
}
bool operator<(Region const& lhs, Region const& rhs) {
//sort by y -> x
if (lhs.y == rhs.y) {