Finished a prototype of Region, needs testing

This commit is contained in:
Kayne Ruse
2013-09-19 16:52:15 +10:00
parent de0227a1cf
commit 9b64c67068
5 changed files with 273 additions and 24 deletions
+12 -15
View File
@@ -25,6 +25,7 @@
#include <sstream>
static int snap(int base, int x) {
//snap to a grid
if (x < 0) {
x++;
return x - x % base - base;
@@ -46,8 +47,9 @@ Region::Region(int i, int j, int k, int l):
}
}
bool Region::NewTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
bool Region::NewTileR(Tile const& tile) {
//return 1 for overwrite, 0 for insert
if (!InBoundsR(tile.x, tile.y)) {
throw(std::runtime_error("New tile location out of bounds"));
}
@@ -56,11 +58,10 @@ bool Region::NewTile(Tile const& tile) {
return ret;
}
Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
/* This method is used to find a tile that covers (x, y).
* This method returns the first tile above minDepth.
* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
*/
Tile Region::GetTileR(int tx, int ty, int tw, int th, int minDepth) {
//find the first tile at this location, with the specified minimum depth
//since neither the Region or Tile classes store the tile sizes,
//this function takes the sizes as arguments
std::set<Tile>::iterator ptr = tiles.begin();
while(ptr != tiles.end()) {
//skip the tiles that are too deep
@@ -71,7 +72,7 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
}
while(ptr != tiles.end()) {
//find the first tile here
if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
if ((ptr->x <= tx) && (ptr->y <= ty) && (ptr->x + tw > tx) && (ptr->y + th > ty)) {
break;
}
ptr++;
@@ -79,20 +80,16 @@ Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
if (ptr != tiles.end()) {
return *ptr;
}
return {0,0,0,-1};
return {0,0,0,-1}; //value = -1 is a crappy error code
}
bool Region::DeleteTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
bool Region::DeleteTileR(Tile const& tile) {
if (!InBoundsR(tile.x, tile.y)) {
throw(std::runtime_error("Deleted tile location out of bounds"));
}
return tiles.erase(tile);
}
bool Region::InBounds(int x, int y) {
return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
}
bool operator<(Region const& lhs, Region const& rhs) {
//sort by y -> x
if (lhs.y == rhs.y) {
+42 -6
View File
@@ -26,22 +26,57 @@
#include <set>
/* A single section of the map.
* This class stores the tiles relative to it's own position, but
* there are functions for referencing the tiles' absolute position.
* These functions simply wrap the normal functions.
*
* TODO: This class needs to be thoroughly tested.
*/
class Region {
public:
Region() = delete;
Region(int x, int y, int width, int height);
~Region() = default;
bool NewTile(Tile const&);
//create and insert a new tile, overwriting an existing tile at that location
bool NewTileR(Tile const& tile);
bool NewTileA(Tile const& tile) {
return NewTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
}
Tile GetTile(int x, int y, int tw, int th, int minDepth);
//find the first tile at this location, with the specified minimum depth
//since neither the Region or Tile classes store the tile sizes,
//this function takes the sizes as arguments
Tile GetTileR(int tx, int ty, int tw, int th, int minDepth);
Tile GetTileA(int tx, int ty, int tw, int th, int minDepth) {
return GetTileR(tx - x, ty - y, tw, th, minDepth);
}
bool DeleteTile(int x, int y, int tw, int th, int minDepth) { return DeleteTile(GetTile(x, y, tw, th, minDepth)); }
bool DeleteTile(Tile const&);
//wrap the other delete functions
bool DeleteTileR(int tx, int ty, int tw, int th, int minDepth) {
return DeleteTileR(GetTileR(tx, ty, tw, th, minDepth));
}
bool DeleteTileA(int tx, int ty, int tw, int th, int minDepth) {
//explicitly skip one function call by adjusting from A to R
return DeleteTileR(GetTileR(tx - x, ty - y, tw, th, minDepth));
}
bool InBounds(int x, int y);
//delete the specified tile
bool DeleteTileR(Tile const& tile);
bool DeleteTileA(Tile const& tile) {
return DeleteTileR({tile.x - x, tile.y - y, tile.depth, tile.value});
}
//accessors & mutators
//find if the specified location exists within the region's bounds
bool InBoundsR(int i, int j) {
return (i >= 0) && (j >= 0) && (i < width) && (j < height);
}
bool InBoundsA(int i, int j) {
return InBoundsR(i - x, j - y);
}
//Raw accessors & mutators
int GetX() const { return x; }
int GetY() const { return y; }
int GetWidth() const { return width; }
@@ -49,6 +84,7 @@ public:
std::set<Tile>* GetTiles() { return &tiles; }
//sorting the regions by the locations
friend bool operator<(Region const& lhs, Region const& rhs);
friend bool operator>(Region const& lhs, Region const& rhs);
friend bool operator==(Region const& lhs, Region const& rhs);
+1 -3
View File
@@ -28,9 +28,7 @@ struct Tile {
int value;
Tile() = default;
Tile(int i, int j, int k, int l) : x(i), y(j), depth(k), value(l) {
//
}
Tile(int i, int j, int k, int l) : x(i), y(j), depth(k), value(l) {}
friend bool operator<(Tile const& lhs, Tile const& rhs);
friend bool operator>(Tile const& lhs, Tile const& rhs);