Split the scenes directory into gameplay_scenes and menu_scenes
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+3
-2
@@ -1,5 +1,5 @@
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#include directories
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#include directories
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INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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#libraries
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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#the order of the $(LIBS) is important, at least for MinGW
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@@ -27,7 +27,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
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all: $(OBJ) $(OUT)
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all: $(OBJ) $(OUT)
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$(MAKE) -C client_utilities
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$(MAKE) -C client_utilities
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$(MAKE) -C entities
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$(MAKE) -C entities
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$(MAKE) -C scenes
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$(MAKE) -C gameplay_scenes
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$(MAKE) -C menu_scenes
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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$(OBJ): | $(OBJDIR)
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@@ -0,0 +1,37 @@
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#config
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INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,client.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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