Split the scenes directory into gameplay_scenes and menu_scenes

This commit is contained in:
Kayne Ruse
2015-01-17 16:57:04 +11:00
parent be90694234
commit 9b2e78a68e
17 changed files with 40 additions and 2 deletions
-47
View File
@@ -1,47 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "image.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen();
~SplashScreen();
protected:
//Frame loop
void Update();
void Render(SDL_Surface* const);
//members
std::chrono::steady_clock::time_point startTick;
Image logo;
};
#endif