Split the scenes directory into gameplay_scenes and menu_scenes

This commit is contained in:
Kayne Ruse
2015-01-17 16:57:04 +11:00
parent be90694234
commit 9b2e78a68e
17 changed files with 40 additions and 2 deletions
-51
View File
@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "splash_screen.hpp"
#include "config_utility.hpp"
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen() {
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
SplashScreen::~SplashScreen() {
//
}
//-------------------------
//Frame loop
//-------------------------
void SplashScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void SplashScreen::Render(SDL_Surface* const screen) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
}