Split the scenes directory into gameplay_scenes and menu_scenes

This commit is contained in:
Kayne Ruse
2015-01-17 16:57:04 +11:00
parent be90694234
commit 9b2e78a68e
17 changed files with 40 additions and 2 deletions
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu();
~MainMenu();
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
Image image;
RasterFont font;
Button startButton;
Button optionsButton;
Button quitButton;
};
#endif