Split the scenes directory into gameplay_scenes and menu_scenes
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "main_menu.hpp"
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#include "config_utility.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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MainMenu::MainMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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//pass the utility objects
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startButton.SetImage(&image);
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startButton.SetFont(&font);
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optionsButton.SetImage(&image);
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optionsButton.SetFont(&font);
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quitButton.SetImage(&image);
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quitButton.SetFont(&font);
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//set the button positions
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startButton.SetX(50);
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startButton.SetY(50 + image.GetClipH() * 0);
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optionsButton.SetX(50);
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optionsButton.SetY(50 + image.GetClipH() * 1);
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quitButton.SetX(50);
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quitButton.SetY(50 + image.GetClipH() * 2);
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//set the button texts
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startButton.SetText("Start");
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optionsButton.SetText("Options");
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quitButton.SetText("Quit");
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//debug
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//
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}
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MainMenu::~MainMenu() {
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//
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void MainMenu::FrameStart() {
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//
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}
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void MainMenu::Update() {
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//
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}
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void MainMenu::FrameEnd() {
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//
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}
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void MainMenu::Render(SDL_Surface* const screen) {
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startButton.DrawTo(screen);
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optionsButton.DrawTo(screen);
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quitButton.DrawTo(screen);
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//text
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font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
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font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
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font.DrawStringTo("https://github.com/Ratstail91/Tortuga", screen, 50, screen->h - 50 - image.GetClipH() * 0);
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//TODO: replace this with a website address
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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startButton.MouseMotion(motion);
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optionsButton.MouseMotion(motion);
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quitButton.MouseMotion(motion);
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}
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void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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startButton.MouseButtonDown(button);
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optionsButton.MouseButtonDown(button);
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quitButton.MouseButtonDown(button);
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//TODO: Buttons should only register as "selected" when the left button is used
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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}
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if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::OPTIONSMENU);
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}
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if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
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QuitEvent();
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}
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}
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void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
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//
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}
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void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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