Added creatures to the room containers
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@@ -32,7 +32,7 @@ static int create(lua_State* L) {
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return 2;
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}
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//TOOD: this needs to take the userdata as a parameter too
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//TOOD: overload this to take the userdata as a parameter
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static int unload(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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mgr->Unload(lua_tointeger(L, 2));
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