Tenative port for Linux
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@@ -1,5 +1,5 @@
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#include directories
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INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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INCLUDES+=SDL . client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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@@ -45,6 +45,12 @@ $(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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ifeq ($(OS),Windows_NT)
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$(RM) *.o *.a *.exe
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else ifeq ($(shell uname), Linux)
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find . -type f -name *.o -exec rm -f -r -v {} \;
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find . -type f -name *.a -exec rm -f -r -v {} \;
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rm -f -v out/client out/server
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endif
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rebuild: clean all
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