Encapsulated RoomData, did some other refactoring
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_manager_api.hpp"
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#include "room_manager.hpp"
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#include <string>
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static int getRoom(lua_State* L) {
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//get the room manager
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lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
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lua_gettable(L, LUA_REGISTRYINDEX);
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RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
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//push the room and return it
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lua_pushlightuserdata(L, reinterpret_cast<void*>( roomMgr->GetRoom(lua_tointeger(L, -2)) ));
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return 1;
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}
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static int createRoom(lua_State* L) {
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//TODO: check parameter count for the glue functions
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//get the room manager
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lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
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lua_gettable(L, LUA_REGISTRYINDEX);
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RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
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//create the room
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int uid = roomMgr->CreateRoom();
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//TODO: any room parameters
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//return the new room
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lua_pushlightuserdata(L, roomMgr->FindRoom(uid));
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return 1;
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}
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static int unloadRoom(lua_State* L) {
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//get the room manager
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lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
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lua_gettable(L, LUA_REGISTRYINDEX);
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RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
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//TODO: any room parameters
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//unload the specified room
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roomMgr->UnloadRoom(lua_tointeger(L, -2));
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return 0;
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}
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static const luaL_Reg roomManagerLib[] = {
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{"GetRoom",getRoom},
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{"CreateRoom",createRoom},
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{"UnloadRoom",unloadRoom},
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{nullptr, nullptr}
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};
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LUAMOD_API int openRoomManagerAPI(lua_State* L) {
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luaL_newlib(L, roomManagerLib);
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return 1;
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}
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