Threaded the tables through the scenes
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+11
-1
@@ -36,6 +36,10 @@
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "combat_data.hpp"
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#include "character_data.hpp"
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#include "enemy_data.hpp"
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//client
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#include "base_scene.hpp"
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@@ -47,7 +51,10 @@ public:
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex
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int* const argCharacterIndex,
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std::map<int, CombatData>* argCombatMap,
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std::map<int, CharacterData>* argCharacterMap,
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std::map<int, EnemyData>* argEnemyMap
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);
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~InCombat();
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@@ -84,6 +91,9 @@ protected:
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int& clientIndex;
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int& accountIndex;
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int& characterIndex;
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std::map<int, CombatData>& combatMap;
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std::map<int, CharacterData>& characterMap;
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std::map<int, EnemyData>& enemyMap;
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//graphics
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//TODO: graphics
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