Threaded the tables through the scenes

This commit is contained in:
Kayne Ruse
2014-05-27 23:59:42 +10:00
parent b86d393571
commit 967f0653a1
6 changed files with 48 additions and 17 deletions
+8 -2
View File
@@ -30,13 +30,19 @@ InCombat::InCombat(
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
//
}