diff --git a/server/server_logic.cpp b/server/server_logic.cpp index ad78485..ab3eb2b 100644 --- a/server/server_logic.cpp +++ b/server/server_logic.cpp @@ -78,7 +78,7 @@ void ServerApplication::Init(int argc, char* argv[]) { std::cout << "Initialized lua" << std::endl; - //prepend config["dir.scripts"] to the module path + //append config["dir.scripts"] to the module path if (config["dir.scripts"].size() > 0) { //get the original path lua_getglobal(luaState, "package"); diff --git a/todo.txt b/todo.txt index 655f6e5..2a51e6b 100644 --- a/todo.txt +++ b/todo.txt @@ -1,7 +1,6 @@ TODO: In need of script APIs (list) * Characters * Monsters - * Doors * Waypoints TODO: Account passwords (list) @@ -10,11 +9,10 @@ TODO: Account passwords (list) * ... * salts & hashes -TODO: Pagers giving their region counts in the API TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc. TODO: Fix shoddy movement TODO: Periodic mass server saves -TODO: Remove the big "Shut Down" button +TODO: Remove the big "Shut Down" button (currently broken...) TODO: Make a way for the server owner to control the server directly TODO: The TileSheet class should implement the surface itself TODO: Time delay for requesting region packets