Added "camera"
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@@ -36,7 +36,7 @@ public:
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void Update(double delta);
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void DrawTo(SDL_Surface* const dest) { sprite.DrawTo(dest, position.x, position.y); }
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void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
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//clunky code results in smooth movement and controls
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void AdjustDirection(Direction);
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