Moved the server's data containers into common/gameplay
This commit is contained in:
@@ -1,36 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ACCOUNTDATA_HPP_
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#define ACCOUNTDATA_HPP_
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#include <string>
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struct AccountData {
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std::string username;
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//TODO: password
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bool blackListed = false;
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bool whiteListed = true;
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int clientIndex;
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};
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#endif
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@@ -1,59 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERDATA_HPP_
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#define CHARACTERDATA_HPP_
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//POD members
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#include "bbox.hpp"
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#include "vector2.hpp"
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#include "statistics.hpp"
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#include <string>
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struct CharacterData {
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//metadata
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int owner;
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std::string handle;
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std::string avatar;
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//world position
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int mapIndex = 0;
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Vector2 position = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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//base statistics
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//active gameplay members
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//NOTE: these are lost when unloaded
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BBox bbox = {0,0,0,0};
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bool inCombat = false;
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int atbGauge = 0;
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//TODO: stored command
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};
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#endif
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@@ -1,32 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTDATA_HPP_
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#define CLIENTDATA_HPP_
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#include "SDL/SDL_net.h"
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struct ClientData {
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IPaddress address = {0,0};
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static int uidCounter;
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};
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#endif
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@@ -1,53 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
|
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef COMBATDATA_HPP_
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#define COMBATDATA_HPP_
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#include "vector2.hpp"
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#include "bbox.hpp"
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#include "character_data.hpp"
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#include "enemy_data.hpp"
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#include <chrono>
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#include <list>
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#include <utility>
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struct CombatData {
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typedef std::chrono::steady_clock Clock;
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//combatants, point to the std::map's internal pairs
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std::list<std::pair<const int, CharacterData>*> characterList;
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std::list<std::pair<const int, EnemyData>*> enemyList;
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//world interaction
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int mapIndex = 0;
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Vector2 position = {0.0,0.0};
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BBox bbox = {0,0,0,0};
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//time interval
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Clock::time_point lastTick = Clock::now();
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static int uidCounter;
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};
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#endif
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@@ -1,50 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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||||
* arising from the use of this software.
|
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ENEMYDATA_HPP_
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#define ENEMYDATA_HPP_
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#include "statistics.hpp"
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#include <string>
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struct EnemyData {
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//metadata
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std::string handle;
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std::string avatar;
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//gameplay
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//active gameplay members
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//NOTE: these are lost when unloaded
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int tableIndex;
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int atbGauge = 0;
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static int uidCounter;
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};
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#endif
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