Moved the server's data containers into common/gameplay

This commit is contained in:
Kayne Ruse
2014-05-26 17:29:15 +10:00
parent 0a71f43ef3
commit 9620826d65
5 changed files with 0 additions and 0 deletions
-36
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ACCOUNTDATA_HPP_
#define ACCOUNTDATA_HPP_
#include <string>
struct AccountData {
std::string username;
//TODO: password
bool blackListed = false;
bool whiteListed = true;
int clientIndex;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
//POD members
#include "bbox.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
#include <string>
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 motion = {0.0,0.0};
//base statistics
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//active gameplay members
//NOTE: these are lost when unloaded
BBox bbox = {0,0,0,0};
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "SDL/SDL_net.h"
struct ClientData {
IPaddress address = {0,0};
static int uidCounter;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDATA_HPP_
#define COMBATDATA_HPP_
#include "vector2.hpp"
#include "bbox.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
#include <chrono>
#include <list>
#include <utility>
struct CombatData {
typedef std::chrono::steady_clock Clock;
//combatants, point to the std::map's internal pairs
std::list<std::pair<const int, CharacterData>*> characterList;
std::list<std::pair<const int, EnemyData>*> enemyList;
//world interaction
int mapIndex = 0;
Vector2 position = {0.0,0.0};
BBox bbox = {0,0,0,0};
//time interval
Clock::time_point lastTick = Clock::now();
static int uidCounter;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYDATA_HPP_
#define ENEMYDATA_HPP_
#include "statistics.hpp"
#include <string>
struct EnemyData {
//metadata
std::string handle;
std::string avatar;
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//active gameplay members
//NOTE: these are lost when unloaded
int tableIndex;
int atbGauge = 0;
static int uidCounter;
};
#endif