Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always return a valid value. A function with "find" in the name, however, does the same thing, but may also return an invalid result such as an error code.
This commit is contained in:
@@ -64,7 +64,7 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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triggerAPI.PushExclusionEntity(triggerTwo, entity)
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end
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@@ -77,7 +77,7 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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triggerAPI.PushExclusionEntity(triggerOne, entity)
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end
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@@ -234,7 +234,7 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
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//Define the accessors and mutators
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//-------------------------
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AccountData* AccountManager::Get(int uid) {
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AccountData* AccountManager::Find(int uid) {
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std::map<int, AccountData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -42,7 +42,7 @@ public:
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void UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn);
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//accessors and mutators
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AccountData* Get(int uid);
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AccountData* Find(int uid);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, AccountData>* GetContainer();
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@@ -294,7 +294,7 @@ void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, Characte
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//Define the accessors and mutators
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//-------------------------
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CharacterData* CharacterManager::Get(int uid) {
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CharacterData* CharacterManager::Find(int uid) {
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std::map<int, CharacterData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -304,7 +304,7 @@ CharacterData* CharacterManager::Get(int uid) {
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return &it->second;
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}
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CharacterData* CharacterManager::Get(std::string handle) {
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CharacterData* CharacterManager::Find(std::string handle) {
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for (std::map<int, CharacterData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
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if (it->second.GetHandle() == handle) {
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return &it->second;
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@@ -42,8 +42,8 @@ public:
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void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
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//accessors and mutators
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CharacterData* Get(int uid);
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CharacterData* Get(std::string handle);
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CharacterData* Find(int uid);
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CharacterData* Find(std::string handle);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, CharacterData>* GetContainer();
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@@ -55,11 +55,11 @@ static int getCharacter(lua_State* L) {
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switch(lua_type(L, 1)) {
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case LUA_TNUMBER:
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characterData = characterMgr.Get(lua_tointeger(L, 1));
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characterData = characterMgr.Find(lua_tointeger(L, 1));
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break;
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case LUA_TSTRING:
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//access characters via their handles
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characterData = characterMgr.Get(lua_tostring(L, 1));
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characterData = characterMgr.Find(lua_tostring(L, 1));
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break;
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}
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@@ -86,7 +86,7 @@ void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData
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}
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}
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ClientData* ClientManager::Get(int uid) {
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ClientData* ClientManager::Find(int uid) {
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std::map<int, ClientData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -47,7 +47,7 @@ public:
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void UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn);
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//accessors & mutators
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ClientData* Get(int uid);
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ClientData* Find(int uid);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, ClientData>* GetContainer();
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@@ -70,7 +70,7 @@ void CreatureManager::UnloadIf(std::function<bool(std::pair<const int, CreatureD
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}
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}
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CreatureData* CreatureManager::Get(int uid) {
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CreatureData* CreatureManager::Find(int uid) {
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std::map<int, CreatureData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -46,7 +46,7 @@ public:
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void UnloadIf(std::function<bool(std::pair<const int, CreatureData const&>)> fn);
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//accessors & mutators
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CreatureData* Get(int uid);
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CreatureData* Find(int uid);
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int GetLoadedCount();
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std::map<int, CreatureData>* GetContainer();
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@@ -31,7 +31,7 @@ static int create(lua_State* L) {
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//create the actual creature
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3)); //3 should be the unique reference within LUA_REGISTRYINDEX
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CreatureData* creature = mgr->Get(index);
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CreatureData* creature = mgr->Find(index);
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lua_pushlightuserdata(L, static_cast<void*>(creature));
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lua_pushinteger(L, index);
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return 2;
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@@ -56,9 +56,9 @@ static int unloadIf(lua_State* L) {
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return 0;
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}
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static int get(lua_State* L) {
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static int find(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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CreatureData* creature = mgr->Get(lua_tointeger(L, 2));
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CreatureData* creature = mgr->Find(lua_tointeger(L, 2));
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lua_pushlightuserdata(L, static_cast<void*>(creature));
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return 1;
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}
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@@ -74,7 +74,7 @@ static const luaL_Reg creatureManagerLib[] = {
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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// {"UnloadIf", unloadIf},
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{"Get", get},
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{"Find", find},
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{"GetLoadedCount", getLoadedCount},
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{nullptr, nullptr}
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};
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@@ -116,7 +116,7 @@ void RoomManager::PushCharacter(CharacterData* character) {
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throw(std::runtime_error("Failed to push a null character to a room"));
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}
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RoomData* room = Get(character->GetRoomIndex());
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RoomData* room = Find(character->GetRoomIndex());
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if (!room) {
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throw(std::runtime_error("Failed to push an character to a non-existant room"));
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@@ -131,7 +131,7 @@ void RoomManager::PopCharacter(CharacterData const* character) {
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throw(std::runtime_error("Failed to pop a null character to a room"));
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}
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RoomData* room = Get(character->GetRoomIndex());
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RoomData* room = Find(character->GetRoomIndex());
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if (!room) {
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throw(std::runtime_error("Failed to pop an character to a non-existant room"));
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@@ -143,7 +143,7 @@ void RoomManager::PopCharacter(CharacterData const* character) {
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}
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//TODO: rename these functions from Get to Find
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RoomData* RoomManager::Get(int uid) {
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RoomData* RoomManager::Find(int uid) {
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std::map<int, RoomData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -153,7 +153,7 @@ RoomData* RoomManager::Get(int uid) {
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return &it->second;
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}
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RoomData* RoomManager::Get(std::string name) {
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RoomData* RoomManager::Find(std::string name) {
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for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
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if (it->second.GetName() == name) {
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return &it->second;
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@@ -43,8 +43,8 @@ public:
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void PopCharacter(CharacterData const* character);
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//accessors and mutators
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RoomData* Get(int uid);
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RoomData* Get(std::string name);
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RoomData* Find(int uid);
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RoomData* Find(std::string name);
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int GetLoadedCount();
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std::map<int, RoomData>* GetContainer();
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@@ -27,7 +27,7 @@ int createRoom(lua_State* L) {
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//create & get the room
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RoomManager& roomMgr = RoomManager::GetSingleton();
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int uid = roomMgr.Create(lua_tostring(L, 1), lua_tostring(L, 2));
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RoomData* room = roomMgr.Get(uid);
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RoomData* room = roomMgr.Find(uid);
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//TODO: initialization parameters here?
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@@ -70,7 +70,7 @@ int unloadRoom(lua_State* L) {
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return 0;
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}
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int getRoom(lua_State* L) {
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int findRoom(lua_State* L) {
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//integer vs name for getRoom()
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RoomManager& roomMgr = RoomManager::GetSingleton();
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RoomData* room = nullptr;
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@@ -78,11 +78,11 @@ int getRoom(lua_State* L) {
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switch(lua_type(L, 1)) {
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case LUA_TNUMBER:
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//number
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room = roomMgr.Get(lua_tointeger(L, 1));
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room = roomMgr.Find(lua_tointeger(L, 1));
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break;
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case LUA_TSTRING:
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//name
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room = roomMgr.Get(lua_tostring(L, 1));
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room = roomMgr.Find(lua_tostring(L, 1));
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break;
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}
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@@ -113,7 +113,7 @@ static int setOnUnload(lua_State* L) {
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static const luaL_Reg roomManagerLib[] = {
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{"CreateRoom", createRoom},
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{"UnloadRoom", unloadRoom},
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{"GetRoom", getRoom},
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{"FindRoom", findRoom},
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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@@ -376,7 +376,7 @@ void ServerApplication::hJoinRequest(ClientPacket* const argPacket) {
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void ServerApplication::hLoginRequest(ClientPacket* const argPacket) {
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//get the client data
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ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
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ClientData* clientData = clientMgr.Find(argPacket->clientIndex);
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if (clientData == nullptr || clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified client index detected: " << argPacket->clientIndex << std::endl;
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@@ -421,12 +421,12 @@ void ServerApplication::hLoginRequest(ClientPacket* const argPacket) {
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void ServerApplication::hLogoutRequest(ClientPacket* const argPacket) {
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//get the account and client data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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AccountData* accountData = accountMgr.Find(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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ClientData* clientData = clientMgr.Find(accountData->GetClientIndex());
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if (!clientData) {
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std::ostringstream msg;
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msg << "No client found for an account: " << accountData->GetUsername();
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@@ -455,7 +455,7 @@ void ServerApplication::hLogoutRequest(ClientPacket* const argPacket) {
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void ServerApplication::hDisconnectRequest(ClientPacket* const argPacket) {
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//get the client data
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ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
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ClientData* clientData = clientMgr.Find(argPacket->clientIndex);
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if (!clientData) {
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return;
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}
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@@ -490,11 +490,11 @@ void ServerApplication::hAdminDisconnectForced(ClientPacket* const argPacket) {
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void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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//get the account and client data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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AccountData* accountData = accountMgr.Find(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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ClientData* clientData = clientMgr.Find(accountData->GetClientIndex());
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if (!clientData) {
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std::ostringstream msg;
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msg << "No client found for an account: " << accountData->GetUsername();
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@@ -545,7 +545,7 @@ void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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void ServerApplication::hRegionRequest(RegionPacket* const argPacket) {
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//get the region object, send a rejection on error
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RoomData* room = roomMgr.Get(argPacket->roomIndex);
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RoomData* room = roomMgr.Find(argPacket->roomIndex);
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if (!room) {
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//build the error message
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std::ostringstream msg;
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@@ -618,7 +618,7 @@ void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
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}
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//push to the rooms
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CharacterData* characterData = characterMgr.Get(characterIndex);
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CharacterData* characterData = characterMgr.Find(characterIndex);
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roomMgr.PushCharacter(characterData);
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//pump this character to all clients
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@@ -630,11 +630,11 @@ void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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AccountData* accountData = accountMgr.Find(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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ClientData* clientData = clientMgr.Find(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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@@ -663,7 +663,7 @@ void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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}
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//pop from the rooms
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CharacterData* characterData = characterMgr.Get(characterIndex);
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CharacterData* characterData = characterMgr.Find(characterIndex);
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roomMgr.PopCharacter(characterData);
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//pump character unload
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@@ -700,7 +700,7 @@ void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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}
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//push to the rooms
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CharacterData* characterData = characterMgr.Get(characterIndex);
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CharacterData* characterData = characterMgr.Find(characterIndex);
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roomMgr.PushCharacter(characterData);
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//pump this character to all clients
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@@ -712,17 +712,17 @@ void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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CharacterData* characterData = characterMgr.Find(argPacket->characterIndex);
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if (!characterData) {
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return;
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}
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AccountData* accountData = accountMgr.Get(characterData->GetOwner());
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AccountData* accountData = accountMgr.Find(characterData->GetOwner());
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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ClientData* clientData = clientMgr.Find(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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@@ -748,20 +748,20 @@ void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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//get the specified objects
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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AccountData* accountData = accountMgr.Find(argPacket->accountIndex);
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if (!accountData) {
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throw(std::runtime_error("Failed to move a character, missing account"));
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}
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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CharacterData* characterData = characterMgr.Find(argPacket->characterIndex);
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if (!characterData) {
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throw(std::runtime_error("Failed to move a character, missing character"));
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}
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//get this account's client
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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ClientData* clientData = clientMgr.Find(accountData->GetClientIndex());
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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@@ -809,9 +809,9 @@ void ServerApplication::hQueryCreatureExists(CreaturePacket* const argPacket) {
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//respond with all creature data
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CreaturePacket newPacket;
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CreatureManager* creatureMgr = roomMgr.Get(argPacket->roomIndex)->GetCreatureMgr();
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CreatureManager* creatureMgr = roomMgr.Find(argPacket->roomIndex)->GetCreatureMgr();
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//TODO: move this into the room class
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//TODO: (0) move this into the room class
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for (auto& it : *(creatureMgr->GetContainer()) ) {
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copyCreatureToPacket(&newPacket, &(it.second), it.first);
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newPacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
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@@ -130,7 +130,7 @@ void pumpPacket(SerialPacket* const argPacket) {
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void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
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//send this packet to all characters within a certain distance of a point in a room
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RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
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RoomData* roomData = RoomManager::GetSingleton().Find(roomIndex);
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if (!roomData) {
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throw(std::runtime_error("Failed to pump to a non-existant room"));
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@@ -141,15 +141,15 @@ void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 p
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for (auto& characterIt : *roomData->GetCharacterList()) {
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if (distance == -1 || (characterIt->GetOrigin() - position).Length() <= distance) {
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accountData = AccountManager::GetSingleton().Get(characterIt->GetOwner());
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clientData = ClientManager::GetSingleton().Get(accountData->GetClientIndex());
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accountData = AccountManager::GetSingleton().Find(characterIt->GetOwner());
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clientData = ClientManager::GetSingleton().Find(accountData->GetClientIndex());
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UDPNetworkUtility::GetSingleton().SendTo(clientData->GetAddress(), argPacket);
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}
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||||
}
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}
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void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* characterData = CharacterManager::GetSingleton().Get(characterIndex);
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CharacterData* characterData = CharacterManager::GetSingleton().Find(characterIndex);
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if (!characterData) {
|
||||
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||
}
|
||||
@@ -179,7 +179,7 @@ void copyCreatureToPacket(CreaturePacket* const packet, CreatureData* const crea
|
||||
|
||||
void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
|
||||
//get the character object
|
||||
CharacterData* character = CharacterManager::GetSingleton().Get(characterIndex);
|
||||
CharacterData* character = CharacterManager::GetSingleton().Find(characterIndex);
|
||||
|
||||
//pass ownwards
|
||||
pumpAndChangeRooms(character, newRoomIndex, characterIndex);
|
||||
|
||||
@@ -59,7 +59,7 @@ void TriggerManager::UnloadIf(std::function<bool(std::pair<const int, TriggerDat
|
||||
}
|
||||
}
|
||||
|
||||
TriggerData* TriggerManager::Get(int uid) {
|
||||
TriggerData* TriggerManager::Find(int uid) {
|
||||
std::map<int, TriggerData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
@@ -69,7 +69,7 @@ TriggerData* TriggerManager::Get(int uid) {
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
TriggerData* TriggerManager::Get(std::string handle) {
|
||||
TriggerData* TriggerManager::Find(std::string handle) {
|
||||
for (std::map<int, TriggerData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
|
||||
if (it->second.GetHandle() == handle) {
|
||||
return &it->second;
|
||||
|
||||
@@ -44,8 +44,8 @@ public:
|
||||
void UnloadIf(std::function<bool(std::pair<const int, TriggerData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
TriggerData* Get(int uid);
|
||||
TriggerData* Get(std::string handle);
|
||||
TriggerData* Find(int uid);
|
||||
TriggerData* Find(std::string handle);
|
||||
int GetLoadedCount();
|
||||
std::map<int, TriggerData>* GetContainer();
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ static int create(lua_State* L) {
|
||||
|
||||
//create the trigger
|
||||
int index = mgr->Create(lua_tostring(L, 2));
|
||||
TriggerData* triggerData = mgr->Get(index);
|
||||
TriggerData* triggerData = mgr->Find(index);
|
||||
|
||||
//origin
|
||||
if (lua_gettop(L) >= 4) {
|
||||
@@ -101,16 +101,16 @@ static int unload(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTrigger(lua_State* L) {
|
||||
static int findTrigger(lua_State* L) {
|
||||
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
|
||||
TriggerData* triggerData = nullptr;
|
||||
|
||||
switch(lua_type(L, 2)) {
|
||||
case LUA_TNUMBER:
|
||||
triggerData = mgr->Get(lua_tointeger(L, 2));
|
||||
triggerData = mgr->Find(lua_tointeger(L, 2));
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
triggerData = mgr->Get(lua_tostring(L, 2));
|
||||
triggerData = mgr->Find(lua_tostring(L, 2));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ static int getLoadedCount(lua_State* L) {
|
||||
static const luaL_Reg triggerManagerLib[] = {
|
||||
{"Create",create},
|
||||
{"Unload",unload},
|
||||
{"GetTrigger",getTrigger},
|
||||
{"FindTrigger",findTrigger},
|
||||
{"GetCount",getLoadedCount},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user