Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always return a valid value. A function with "find" in the name, however, does the same thing, but may also return an invalid result such as an error code.
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@@ -59,7 +59,7 @@ void TriggerManager::UnloadIf(std::function<bool(std::pair<const int, TriggerDat
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}
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}
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TriggerData* TriggerManager::Get(int uid) {
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TriggerData* TriggerManager::Find(int uid) {
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std::map<int, TriggerData>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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@@ -69,7 +69,7 @@ TriggerData* TriggerManager::Get(int uid) {
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return &it->second;
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}
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TriggerData* TriggerManager::Get(std::string handle) {
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TriggerData* TriggerManager::Find(std::string handle) {
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for (std::map<int, TriggerData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
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if (it->second.GetHandle() == handle) {
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return &it->second;
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