Renamed some of Get() methods to Find(), read more

From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
This commit is contained in:
2016-04-03 02:17:02 +11:00
parent 3b24aae422
commit 957458d489
19 changed files with 63 additions and 63 deletions
+4 -4
View File
@@ -116,7 +116,7 @@ void RoomManager::PushCharacter(CharacterData* character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
RoomData* room = Find(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an character to a non-existant room"));
@@ -131,7 +131,7 @@ void RoomManager::PopCharacter(CharacterData const* character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
RoomData* room = Find(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
@@ -143,7 +143,7 @@ void RoomManager::PopCharacter(CharacterData const* character) {
}
//TODO: rename these functions from Get to Find
RoomData* RoomManager::Get(int uid) {
RoomData* RoomManager::Find(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
@@ -153,7 +153,7 @@ RoomData* RoomManager::Get(int uid) {
return &it->second;
}
RoomData* RoomManager::Get(std::string name) {
RoomData* RoomManager::Find(std::string name) {
for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
if (it->second.GetName() == name) {
return &it->second;