in_world.cpp is building

This commit is contained in:
Kayne Ruse
2014-06-11 21:48:01 +10:00
parent ee79231de0
commit 955aed2224
4 changed files with 114 additions and 92 deletions
+93 -85
View File
@@ -22,6 +22,7 @@
#include "in_world.hpp" #include "in_world.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
@@ -93,11 +94,10 @@ void InWorld::FrameStart() {
} }
void InWorld::Update(double delta) { void InWorld::Update(double delta) {
SerialPacket packet; //suck in and process all waiting packets
char packetBuffer[MAX_PACKET_SIZE];
//suck in all waiting packets while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
while(network.Receive(&packet)) { HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
HandlePacket(packet);
} }
//update the characters //update the characters
@@ -248,76 +248,55 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//Network handlers //Network handlers
//------------------------- //-------------------------
void InWorld::HandlePacket(SerialPacket packet) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(packet.meta.type) { switch(argPacket->type) {
case SerialPacket::Type::DISCONNECT: case SerialPacketType::DISCONNECT:
HandleDisconnect(packet); HandleDisconnect(argPacket);
break; break;
case SerialPacket::Type::REGION_CONTENT: case SerialPacketType::CHARACTER_NEW:
HandleRegionContent(packet); HandleCharacterNew(dynamic_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacket::Type::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_DELETE:
HandleCharacterUpdate(packet); HandleCharacterDelete(dynamic_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacket::Type::CHARACTER_NEW: case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterNew(packet); HandleCharacterUpdate(dynamic_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacket::Type::CHARACTER_DELETE: case SerialPacketType::REGION_CONTENT:
HandleCharacterDelete(packet); HandleRegionContent(dynamic_cast<RegionPacket*>(argPacket));
break; break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(int(packet.meta.type)))); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(int(argPacket->type)) ));
break; break;
} }
} }
void InWorld::HandleDisconnect(SerialPacket packet) { void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::RESTART); SetNextScene(SceneList::RESTART);
} }
void InWorld::HandleRegionContent(SerialPacket packet) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
//replace existing regions if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
HandleCharacterNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.characterInfo.clientIndex != clientIndex) {
characterMap[packet.characterInfo.characterIndex].origin = packet.characterInfo.origin;
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
}
characterMap[packet.characterInfo.characterIndex].CorrectSprite();
}
void InWorld::HandleCharacterNew(SerialPacket packet) {
if (characterMap.find(packet.characterInfo.characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters")); throw(std::runtime_error("Cannot create duplicate characters"));
} }
//create the character object //create the character object
CharacterData& character = characterMap[packet.characterInfo.characterIndex]; CharacterData& character = characterMap[argPacket->characterIndex];
//set the members //set the members
character.handle = packet.characterInfo.handle; character.handle = argPacket->handle;
character.avatar = packet.characterInfo.avatar; character.avatar = argPacket->avatar;
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4); character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
character.mapIndex = packet.characterInfo.mapIndex; character.roomIndex = argPacket->roomIndex;
character.origin = packet.characterInfo.origin; character.origin = argPacket->origin;
character.motion = packet.characterInfo.motion; character.motion = argPacket->motion;
character.stats = packet.characterInfo.stats; character.stats = argPacket->stats;
character.CorrectSprite(); character.CorrectSprite();
//catch this client's player object //catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) { if (argPacket->characterIndex == characterIndex && !localCharacter) {
localCharacter = &character; localCharacter = &character;
//setup the camera //setup the camera
@@ -331,15 +310,39 @@ void InWorld::HandleCharacterNew(SerialPacket packet) {
} }
} }
void InWorld::HandleCharacterDelete(SerialPacket packet) { void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server) //TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object //catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) { if (argPacket->characterIndex == characterIndex) {
characterIndex = -1; characterIndex = -1;
localCharacter = nullptr; localCharacter = nullptr;
} }
characterMap.erase(packet.characterInfo.characterIndex); characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
HandleCharacterNew(argPacket);
return;
}
CharacterData& character = characterMap[argPacket->characterIndex];
//TODO: review this
if (argPacket->characterIndex != characterIndex) {
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
argPacket->region = nullptr;
} }
//------------------------- //-------------------------
@@ -347,63 +350,68 @@ void InWorld::HandleCharacterDelete(SerialPacket packet) {
//------------------------- //-------------------------
void InWorld::RequestSynchronize() { void InWorld::RequestSynchronize() {
SerialPacket packet; ClientPacket newPacket;
//request a sync //request a sync
packet.meta.type = SerialPacket::Type::SYNCHRONIZE; newPacket.type = SerialPacketType::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::SendPlayerUpdate() { void InWorld::SendPlayerUpdate() {
SerialPacket packet; CharacterPacket newPacket;
//pack the packet //pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE; newPacket.type = SerialPacketType::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.accountIndex = accountIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.origin = localCharacter->origin;
packet.characterInfo.motion = localCharacter->motion;
network.SendTo(Channels::SERVER, &packet); newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = localCharacter->roomIndex;
newPacket.origin = localCharacter->origin;
newPacket.motion = localCharacter->motion;
newPacket.stats = localCharacter->stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestDisconnect() { void InWorld::RequestDisconnect() {
SerialPacket packet; ClientPacket newPacket;
//send a disconnect request //send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT; newPacket.type = SerialPacketType::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestShutDown() { void InWorld::RequestShutDown() {
SerialPacket packet; ClientPacket newPacket;
//send a shutdown request //send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN; newPacket.type = SerialPacketType::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestRegion(int mapIndex, int x, int y) { void InWorld::RequestRegion(int roomIndex, int x, int y) {
SerialPacket packet; RegionPacket packet;
//pack the region's data //pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST; packet.type = SerialPacketType::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex; packet.roomIndex = roomIndex;
packet.regionInfo.x = x; packet.x = x;
packet.regionInfo.y = y; packet.y = y;
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
+7 -7
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@@ -78,19 +78,19 @@ protected:
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//Network handlers //Network handlers
void HandlePacket(SerialPacket); void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket); void HandleDisconnect(SerialPacket* const);
void HandleCharacterNew(SerialPacket); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(SerialPacket); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(SerialPacket); void HandleCharacterUpdate(CharacterPacket* const);
void HandleRegionContent(SerialPacket); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
void RequestSynchronize(); void RequestSynchronize();
void SendPlayerUpdate(); void SendPlayerUpdate();
void RequestDisconnect(); void RequestDisconnect();
void RequestShutDown(); void RequestShutDown();
void RequestRegion(int mapIndex, int x, int y); void RequestRegion(int roomIndex, int x, int y);
//utilities //utilities
void UpdateMap(); void UpdateMap();
+13
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@@ -63,6 +63,19 @@ Region* RegionPager::FindRegion(int x, int y) {
return nullptr; return nullptr;
} }
Region* RegionPager::PushRegion(Region* const region) {
if (
region->GetX() != snapToBase(REGION_WIDTH, region->GetX()) ||
region->GetY() != snapToBase(REGION_HEIGHT, region->GetY())
)
{
throw(std::runtime_error("Pushed region does not conform to the region grid"));
}
regionList.push_front(region);
return regionList.front();
}
Region* RegionPager::LoadRegion(int x, int y) { Region* RegionPager::LoadRegion(int x, int y) {
//only work if using lua //only work if using lua
if (!luaState) { if (!luaState) {
+1
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@@ -42,6 +42,7 @@ public:
//region manipulation //region manipulation
Region* GetRegion(int x, int y); Region* GetRegion(int x, int y);
Region* FindRegion(int x, int y); Region* FindRegion(int x, int y);
Region* PushRegion(Region* const);
Region* LoadRegion(int x, int y); Region* LoadRegion(int x, int y);
Region* SaveRegion(int x, int y); Region* SaveRegion(int x, int y);