Minor tweak to hCharacterMovement()
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@@ -49,9 +49,10 @@ static int setRoomIndex(lua_State* L) { //TODO: (1) take the room userdata as a
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//error checking
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if (characterIndex == -1) {
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throw(std::runtime_error("Failed to find character index by reference"));
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throw(std::runtime_error("Lua Error: Failed to find character index by reference"));
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}
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//send the delete & create messages
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pumpAndChangeRooms(character, lua_tointeger(L, 2), characterIndex);
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return 0;
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}
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@@ -75,8 +76,8 @@ static int getAvatar(lua_State* L) {
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}
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static const luaL_Reg characterLib[] = {
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// {"GetOwner", getOwner}, //unusable without account API
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{"SetRoomIndex", setRoomIndex},
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// {"GetOwner", getOwner}, //unusable without account API
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{"GetHandle", getHandle},
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{"GetAvatar", getAvatar},
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{nullptr, nullptr}
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